In Response To: Who's Who - Bigger, Longer, and Uncut (Ph.D.)
Jason Jones - Project Leader, Lead Programmer, Story Writer
Rick Ryan - Producer
Chucky Gough - Physics Programmer
Matt Segur - Scripting Programmer
Bernie Freidin - Graphics Programmer
Chris Butcher - AI Programmer
Matt Soell - Lead Online Team?, PR dude
Max Hoberman - Bungie.net III Programmer
Stefan Sinclair - Networking Programmer
David Candland - Interface designer
Peter Marks - Marketing for Online Team?
Hardy Lebel - Lead Multiplayer Designer, Network Programmer, Level Designer
Micheal Evans - Multiplayer Designer, Network Programmer, Level Designer
Hamilton Chu - Multiplayer Designer
Mat Noguchi - Tools Programmer
Shikai Wang - Character and Weapons Concepts, Animator, Texture Artist
Rob McLees - Weapons Expert (yeah baby!), Story Writer
Marcus Lehto - Lead Artist, Character and Vehicle Modeler, Level Designer, Texture Artist
Eddie Smith - Character and Vehicle Modeler, Level Designer
Stephan Okasaki - Character Animator
Chris Hughes - Character Modeler
Paul Russell - Structures Artist
Derek Moore - Multiplayer Artist
John Howard - Lead Designer, Level Designer, Story Writer
Jamie Griesemer - Level Designer, Story Writer
David Dunn - Level Designer, Texture Artist
Chris Lee - Level Designer, Texture Artist
Eric Arroyo - Level Designer, Vehicle Modeler
Tyson Green - Level Designer
Chris Carney - Multiplayer Level Designer
Marty O'Donnell - Director of Halo cinematics, Audio Leader
Joseph Staten - Director of Halo cinematics
Adam Crockett - Halo cinematics
Jay Weinland - Audio Assistant
Lee Wilson - Cutscene Storyboards
35 and counting... I remember a few years ago, Jason only had like 10 other guys helping him out. You could say MS has been helping Bungie out with more talented developers every now and then, :)
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