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Re: Dan Miller Designer Commentary on Crow's Nest | |
Posted By: Leviathan <levihoff@yahoo.com> | Date: 4/30/08 3:03 a.m. |
In Response To: Dan Miller Designer Commentary on Crow's Nest (Delicious Pie) : I thought this was pretty interesting. Dan Miller, the mission designer for : Crow's Nest, has provided some commentary to Ascendant Justice which : they've added to their Hindsight article. : http://blog.ascendantjustice.com/2008/04/28/crows-nest-updated/ : A couple of tidbits I learned in there, such as the random turret spawning. : The article was first mentioned on HBO here:
: ...but I didn't see mention of the update from Dan. Thought it was worth
Hey thanks for the heads up. That was sweet... I would love to read this kind of stuff for all the levels...of all the games! -About this bit: "I originally wanted a timer on the bomb so the player actually felt pressure to get out, but a lot of people at Bungie reacted pretty strongly against this idea."[DMiller, Bungie] I always wanted a timer too! It would have made it an actual challenge and not just an implied, artifical danger. I still pretend there is a timer, but it's not the same... Though that music there does a great job of making my blood pump. Why the timer-hate Bungie? Could it be that they did not want to endanger the greatness of the Maw Run? That's the only arguement that makes sense to me...
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Replies: |
Dan Miller Designer Commentary on Crow's Nest | Delicious Pie | 4/30/08 1:48 a.m. |
Re: Dan Miller Designer Commentary on Crow's Nest | Leviathan | 4/30/08 3:03 a.m. |
Re: Dan Miller Designer Commentary on Crow's Nest | Delicious Pie | 4/30/08 3:39 p.m. |
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