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Re: Ooh, HW monthly update. | |
Posted By: goatrope <goatrope@gmail.com> | Date: 4/29/08 1:42 p.m. |
In Response To: Re: Ooh, HW monthly update. (bluerunner) : I don't know. It sounds too much like all the other RTS's out there. I'm : hoping there's a twist to gameplay that they're keeping secret. I'm not a : big fan of games that allow the "zerg rush". I don't mean this in a condescending way, but your definition of "zerg rush" is incorrect. The idea behind a true zerg rush is to attack your enemy before he has a single offensive or defensive unit/structure in place. The attack described in the Halo Wars article would more accurately be described as a timing push, where you choose the perfect moment to attack: when you are strongest and your opponent is weakest. If you remove those from the game, then you don't have much of a game at all. Every match would be both players picking their noses for 20 minutes until they get the same late-game units (scorpions in this case, apparently), throwing them at each other, and then somebody wins. Sounds shallow and repetitive to me.
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Replies: |
Ooh, HW monthly update. | Psychophan7 | 4/28/08 6:15 p.m. |
Re: Ooh, HW monthly update. | bluerunner | 4/28/08 7:33 p.m. |
Re: Ooh, HW monthly update. | Psychophan7 | 4/28/08 8:06 p.m. |
Re: Ooh, HW monthly update. | serpx | 4/28/08 8:15 p.m. |
Re: Ooh, HW monthly update. | serpx | 4/28/08 8:36 p.m. |
Re: Ooh, HW monthly update. | kanbo | 4/28/08 8:20 p.m. |
Re: Ooh, HW monthly update. | Peptuck | 4/29/08 4:07 a.m. |
Re: Ooh, HW monthly update. | goatrope | 4/29/08 1:42 p.m. |
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