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Re: DLC Article questions
Posted By: wolfmanDate: 11/20/07 2:08 p.m.

In Response To: Re: DLC Article questions (DiscipleN2k)


: Heh. Am I the only one thinking that a big empty foundry map will be fun all
: by itself? I'm thinking this would be the perfect place for a game of
: Sp'lasers (4x Overshields, lasers only, 100% shield leech, no recharge).
: That's gonna make for some real fun there :)

That would be pretty sweet, given all the options available for bizarre gameplay. One big box.

: I just want all vehicles available on any map that supports vehicles. Is that
: so much to ask? I mean really, no gauss hog on Valhalla?!?! What's up with
: that? Oh well. Guess I'll survive :(

I'd love to hear the reasoning behind the limitations in Forge for certain maps. Quantities of items I can understand, but types of vehicles or weapons that aren't available at all I just don't get. Maybe the Forge option list was created late in development from the existing weapon sets on the default maps.


Message Index




Replies:

DLC Article questionsmcdizzell 11/19/07 5:28 p.m.
     No that would be awsome, so it won't happen. *NM*Dustbunny27 11/19/07 5:35 p.m.
     Re: DLC Article questionsgspawn 11/19/07 5:56 p.m.
     Re: DLC Article questionswolfman 11/19/07 5:57 p.m.
           Re: DLC Article questionsDiscipleN2k 11/20/07 11:06 a.m.
                 Re: DLC Article questionswolfman 11/20/07 2:08 p.m.
     Re: DLC Article questionsEiii 11/19/07 6:09 p.m.
           Re: DLC Article questionsBirDMaN 11/19/07 6:18 p.m.
     Re: DLC Article questionsAchronos 11/19/07 7:29 p.m.
           Will we be getting an updated forge for old maps?Littlebigman 11/20/07 12:00 a.m.
                 Nope, refer to /\ (second post). *NM*Dustbunny27 11/20/07 9:15 a.m.
                 Re: Will we be getting an updated forge for old maSinisterSamurai 11/28/07 2:17 p.m.



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