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Re: Why does every map require a complete facelift | |
Posted By: Psychophan7 <psychophan7@gmail.com> | Date: 10/22/07 7:23 p.m. |
In Response To: Re: Why does every map require a complete facelift (Louis Wu) : Why? : There are ladders in Halo 3 - why couldn't you use them? The ladders are death traps. You get snapped to it and there still isn't an animation for it. One of the great consistencies of the trilogy, I guess. =P : Teleporters don't necessarily need to be replaced with mancannons. Doorways
Teleporters are death traps and cheap methods of transportation. If you were attacking someone and they just pop into the tele, they're gone and the tide of the battle is turned. Suddenly you're put into a position of ambush and not knowing of what is on the other side. The exits become camping zones because it's a fast way across the map and users must be prepared for the unknown that is the otherside. Are you going into a volley of grenades, a fuel rod gun, rockets, a sword, shotguns, or empty space? Not to mention in Halo 3 it seems practically impossible to telefrag people anymore, so exits are far easier to obstruct. The basics of the mancannon (and other lifts) removes most of, if not all, of those issues. Shield doors are nice because they give you a temporary relief from combat. You could always add teleporters in with Forge, too. You can't necessarily add a mancannon into the map, though.
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Replies: |
Sidewinder is returning! | Psychophan7 | 10/21/07 1:23 p.m. |
Re: Sidewinder is returning! | DarkSim | 10/21/07 1:42 p.m. |
Re: Sidewinder is returning! | NinjaByDefault | 10/21/07 1:53 p.m. |
Re: Sidewinder is returning! | Anton P. Nym (aka Steve) | 10/21/07 2:05 p.m. |
Re: Sidewinder is returning! | NinjaByDefault | 10/21/07 2:09 p.m. |
Re: Sidewinder is returning! | Psychophan7 | 10/21/07 3:46 p.m. |
Elephants? You mean Mammoths.. *NM* | SinisterSamurai | 10/22/07 3:23 p.m. |
Thoughts on the design? | The More Deluded | 10/21/07 2:12 p.m. |
Re: Thoughts on the design? | S043 | 10/21/07 2:17 p.m. |
Re: Thoughts on the design? | sharpsniper99 | 10/21/07 2:24 p.m. |
Re: Thoughts on the design? | S043 | 10/21/07 2:52 p.m. |
Jungle map now. | VVM | 10/21/07 4:44 p.m. |
Re: Jungle map now. | Sep7imus [subnova] | 10/22/07 12:36 p.m. |
Re: Jungle map now. | SinisterSamurai | 10/22/07 3:38 p.m. |
Re: Thoughts on the design? | PharaohsRaiment | 10/21/07 6:32 p.m. |
Re: Thoughts on the design? | Lobster | 10/22/07 3:30 a.m. |
Re: Thoughts on the design? | iJosh | 10/22/07 10:49 a.m. |
No it isn't. | kapowaz | 10/21/07 7:19 p.m. |
Re: No it isn't. | NinjaByDefault | 10/22/07 4:02 a.m. |
Re: No it isn't. | WortroW | 10/22/07 2:49 p.m. |
Re: No it isn't. | Crimm | 10/22/07 2:50 p.m. |
Why does every map require a complete facelift? | Fury Three | 10/22/07 10:46 a.m. |
Re: Why does every map require a complete facelift | calmkiller | 10/22/07 11:55 a.m. |
Re: Why does every map require a complete facelift | Louis Wu | 10/22/07 12:16 p.m. |
Re: Why does every map require a complete facelift | Sep7imus [subnova] | 10/22/07 12:34 p.m. |
Re: Why does every map require a complete facelift | Psychophan7 | 10/22/07 7:23 p.m. |
Halo 3 needs a map with 4-way symmetry | SinisterSamurai | 10/22/07 3:51 p.m. |
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