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| Re: H3-based HUD concept | |
| Posted By: Kyle Schouviller <kyle0654@hotmail.com> | Date: 5/12/07 9:47 a.m. |
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I like some aspects of this, but I do have some comments. * The compass is very nice - having it so prominent and visible would really help in tactical situations. No more "he's on the thing to the right!"
Overall, I think your design is nice. It has a much different focus than the original GUI though. * Moving everything to the bottom of the screen focuses the player's attention downward slightly. I don't like the health bar at top either, but I do think it will be helpful in a close firefight, since you're staring at the center of the screen rather than at your health bar while fighting, and having it at the top-center makes it much more visible (similar to your strategy of putting the motion detector at the bottom-center).
Like I said, the focus of this interface is different than the focus of the original interface. I think it just boils down to your style of play, and I think this would make a nice option. In fact, I'd like to see a few different styles of interface that you could choose from. This interface is nice for up-close fights, but I think the original interface is nice for distance fighting (since, on high ground, this interface clutters both bottom peripheral vision, and on hills, obscures attackers coming towards you).
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