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Re: Several Questions for Matt.
Posted By: Alex <alex@alexmeasures.com>Date: 8/16/00 9:57 a.m.

In Response To: Re: Several Questions for Matt. (Matt)

Matt,
Me and my friends are wondering the importance of single vechicles for team victory. For instance if the team had one dropship or vechicle of that type needed to accomplish the mission how would the team stop some rougue "newbie" from driving the thing into a cliff?
Also, what will be the limitations to the sniper rifle. In the demo, the clear contrail would reveal the snipers position, but would any other weapons be capable or reaching that range with accuracy. (i.e. How do you get rid of a good sniper).
Thanks
Alex

> Right now it is, for all intents and purposes, infinite. But
> that's because no limits have been imposed yet. There will be
> limits.

> RIght now it's merely decorative.

> The real question you seem to be asking is how much control
> players are going to have over the drop ship or their actions
> within it. The answer, right now, is "not a lot." You
> probably won't have to fly it anywhere; there will almost always
> be vehicles better suited to the tasks you'll have as a player.
> Thought has been given to letting players control turrets on the
> ship, but that's not definite yet.

> -Matt


Message Index




Replies:

Several Questions for Matt.Orgasmo 8/12/00 1:19 p.m.
     Re: Several Questions for Matt.Matt 8/14/00 6:37 p.m.
           mmm... FAQs... (NT)Mark Levin 8/14/00 7:24 p.m.
                 Re: mmm... FAQs... (NT)$erial-ki!!A 8/16/00 4:42 a.m.
           Thanx matt, yer' the Greatest!!!! :D (NT)Orgasmo 8/14/00 7:39 p.m.
           Re: Several Questions for Matt.$erial-ki!!A 8/15/00 4:22 p.m.
                 Re: Several Questions for Matt.nexZ 8/15/00 4:42 p.m.
           Re: Several Questions for Matt.Alex 8/16/00 9:57 a.m.



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