In Response To: Re: Game Informer... HALO2 BLOWOUT (Owm109)
: Ok, this'll be rehashing of some stuff already stated, but what the heck...
: (Disclaimer: This isn't aimed at CENOBITE, or anyone else, just some stuff
: I want to say, in general.)
: FFA, my guess. There's just not enough to suggest otherwise, yet.
: Why, yes they did. In the FAQ. Months ago.
: Hard to tell. D-environs seem pretty likely. Peeking could go either way.
: Be-tchin'.
: Same as Assault CTF, I guess. Maybe the bomb kills off the entire opposing
: team?
: Ahh, the main reason for my post. In Shiska's (shhhh) HaloPC Pre-Release FAQ
: 3.1 , he talks about why co-op wasn't included in H:PC. Clearly, co-op
: over any kind of multi-Xbox configuration isn't likely.
: Co-op, or the lack thereof
: No co-op? Will modders be able to add co-op in as a feature?
: Even if modders ARE given a means with which to modify the network code, and
: are given the chance to put co-op back into Halo, it probably will not
: happen. If Gearbox, who is being paid to make HaloPC, cannot make a
: working co-op mode, it's highly doubtful that guys that mod for fun will
: be able to do so either. Making a networkable co-op mode is very, very
: difficult.
: But Halo XBox had co-op!
: Yes, but co-op existed only in split screen mode. No actual
: "networking" was involved in the original co-op mode. The best
: way to describe it is that a second camera and Master Chief model was put
: into the single player game, and the view was split so each person could
: control a 'Chief.
: Why don't they just put split screen co-op into HaloPC?
: A split screen style first person shooter multiplayer game does not have the
: same kind of appeal that it does on the console. PC gamers are used to the
: freedom of having their comptuer themselves. Further, split screen on Halo
: PC would mean sharing the keyboard, or using two keyboards. Either way,
: two mice would be needed for looking controls.
: What is so hard about putting network co-op into Halo? They should make 3
: player co-op! Or even 16 player co-op so we can have full scale spartan
: wars!
: The issue lies in the amount of information that has to be passed between
: each person on the network. With your average multiplayer game of Halo,
: the server needs to concern itself only with player locations, weapon
: locations, vehicle locations, flag locations, and the movement thereof.
: The server relays information between each machine, so that the players
: remain in synch with each other.
: In a co-op setting, the server also has to keep track of other events, such
: as the locations and decision making (known as pathfinding) of AI
: controlled units. It has to make sure the AI controlled characters move
: the same way across every machine. Aside from that, it's also imperative
: that the server makes sure events are synchronized for players, and that
: players remain within the same loading zones. A number of smaller subtle
: things lie within co-op that cause it to be a lag-inducing monster when it
: comes to networked play. Obviously, keeping track of this kind of thing is
: a lot of work, even if a server is synchronizing two machines together.
: Essentially, the server would be keeping track of two single player games
: going on at the same time, and making sure they're synchronized. Sounds
: like a lot of work, don't it?
: Imagine what that'd do to a 16 player game. One machine, playing single
: player, 16 times, at the same time, making sure all 16 look exactly the
: same? Not bloody likely. Even over a LAN, you're talking about a LOT of
: lag issues.
: Bungie might find a way, but I'll hardly be heartbroken if it's not included.
: As long as they keep split-screen co-op, I'm happy. Those are some of the
: best times I've had playing Halo.
: Aside from planting a sniper bullet right in my cousins butt-cheek, in the
: middle of his clumsy attempt to corpse hump me, not realizing I'd already
: respawned behind him.
: More humping and owning by me ensued.
: (15-8, me. Psychological Warfare 2552: The Humping Saga). *sigh* Good times.
: I really doubt it. I can't see the 'Shees FRC getting replaced, or even
: moved. Maybe the burst will be the B or Y button, as neither was used in
: any H1 vehicles.
: Hmmm, real-time grav-lift riding. Cool.
Didn't Bungie say those lights on the bottom of the Ghost were what let it fly lower? Maybe I'm wrong but I thought I read that in the faq. Let me check...can't find it. Bungie.net should have a search.
Does anyone know what I'm talking about?
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