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Re: Really lame explosions
Posted By: Mark Levin <haveblue@mac.com>Date: 3/4/00 12:19 p.m.

In Response To: Really lame explosions (David Oosha)

> In Descent I and II, Nanosaur, and the Falling Ship level in
> Jedi Knight: Dark Forces II, when you lose there isn't some
> big-budget armageddon sequence with ceilings crashing down and
> fire speeding through hallways like Mount Kurek. It just fades
> to &@*#$^% white! If it didn't show the rock at the beginning of
> Nanosaur's ending sequence, I'd say it looked more like the
> impact of a Dreaming God. Why do people do this Phrik?! I hope
> it never happens in Halo.

Probably because if you're dead, you're not going to see it ;) I on the other hand don't like long, drawn-out death sequences. Just let me quickly reload the game and try again...

> About the Dreaming God, is he a timeless creature making waves?
> I read the page suggesting it might be a Wr'kncacnter or
> whatever, but it didn't explicitly state that the quote about
> waves referred to them.

No one quite knows what the "timeless creatures" quote refers to, but it is most likely the Jjaro.


Message Index




Replies:

Really lame explosionsDavid Oosha 3/4/00 9:48 a.m.
     Re: Really lame explosionsMichael Ash 3/4/00 10:38 a.m.
     Re: Really lame explosionsMark Levin 3/4/00 12:19 p.m.



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