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Re: Volunteers: Naw Man He's Close | ||
Posted By: Ilium Rise | Date: 11/22/01 1:11 p.m. | |
In Response To: Volunteers: Naw Man He's Close (Mark Levin) : This level's design is odd. It doesn't really feel like a spaceship,
In some cases this is actually pretty cool, for instance when you're heading down that one long set of dark stairs, Vacbobs will drop from the ceiling and it's incredibly frightening. When used in dark areas where you can't fully see what is occuring, it's easy to suspend disbelief. : It's not quite clear why the Marine then goes to assist Blake's forces (I'm
It seems almost on a whim that the marine decides to swing over to the other side by evesdropping on orders to 'lt. kent'. I think one of the main flaws with Infinity's story is that often the marine is the one deciding what he will do next. The player, sadly, doesn't know what the marine is thinking, and so a lot of the story analyzation is just figuring out why we did something AFTER we did it(which seems pretty unimmersive to me). Having an AI control most of your mission objectives was excellent because the AI could explain quite clearly in text why you were doing whatever you were about to do.
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Replies: |
Volunteers: Naw Man He's Close | Mark Levin | 11/22/01 10:43 a.m. | |
Re: Volunteers: Naw Man He's Close | Hamish Sinclair | 11/22/01 12:10 p.m. | |
Re: Volunteers: Naw Man He's Close | Ilium Rise | 11/22/01 1:11 p.m. | |
Re: Volunteers: Naw Man He's Close | SNoblitt | 11/22/01 2:33 p.m. | |
Re: Volunteers: Naw Man He's Close | Alfred Mordeir | 11/23/01 6:07 a.m. |
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