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Re: Rubicon Volunteers - Hex Level 73
Posted By: Inverted Sock PuppetDate: 6/18/02 12:54 a.m.

In Response To: Rubicon Volunteers - Hex Level 73 (Steve Levinson)

:

: Simple task – throw a couple of switches to lower some power rods, so that
: you can reach the power junction that will allow you to cut off the power
: to this Tycho “clone”. Durandal tells you that disabling Tycho will swing
: the balance of the war back in favor of the USEC, making up for the loss
: of Carroway. When I first played Rubicon, I thought that Durandal really
: had humanity’s interests at heart. The more I play and study it, the more
: and more convinced I am that this is only what Durandal wants you to
: believe. This level in particular proves the point. Durandal passes up an
: opportunity to destroy Tycho now in return for access to the Pfhor
: network. Now, it turns out that neither Durandal nor Tycho are on the up
: and up, as we’ll see later. But Durandal has much, much more in mind. Do
: you really think for one minute that Durandal is willing to unleash Tycho
: from the Pfhor? Do you think that Tycho would trust Durandal to just let
: him go? Stay tuned for more action!

Yes, the plot in Rubicon has interesting undercurrents, or subplots or whatever you want to call them. If you read the terminals in Rozinante V then you don't question Durandal's motives, but now... Well the whole thing sounds as if it's part of one big plan to me. As Durandal says in one of the levels (I think it's Gators of NY) he has an exceptional ability to predict what will happen in the future and if he can uncannily predict the future, what stops him from making extremly detailed an accurate plans in the future?

: By the way, does anyone have any idea what the significance of the name Hex
: Level 73 is? Is that based on the hexidecimal number 73 (decimal number
: 115), or the hexidecimal equivalent of the decimal number 73, which is 49,
: the square of 7?

You're looking at the wrong person here. I don't even know what a hexidecimal is :)

: As I mention in my Rubicon Secrets Guide , This is really an amazing level
: – an explorer’s delight. Unfortunately, there are a lot of bad guys to
: fight and, except for the occasional enforcer that you can kill to get
: their weapon, there’s absolutely no fresh ammo to be had. From a
: strategist’s standpoint, you want to find the two switches as quickly as
: possible and get out. Trust me, it really is possible to finish the entire
: level in under 60 seconds, even on TC. Maybe someday I’ll get around to
: making a film of this, but don’t count on it. On the other hand, fully
: exploring the level is so much fun. And if you don’t know your way around,
: you’ll likely end up covering much of the level whether you intend to or
: not.

60 seconds?? Damn, It takes me 10 minutes +. I always manage to get lost, anyway.

: The textures on this level are unique, and everything is given a bluish
: cast using a trick never seen before in the Marathon universe, at least
: that I’m aware of. The effect is really eerie, but it works in ways much
: better than I think the Rubicon Team envisioned. This level provides your
: first encounter with a MOAH in Rubicon. In addition, you have your first
: encounter with Thinkers – super brainy Pfhor who have heads that are too
: heavy for them to be supported by their own bodies. Funny – I didn’t think
: that the Pfhor valued intelligence – but I guess even they need to have an
: intelligencia to help control the masses. I can certainly understand why
: they would be present around Tycho, but why would they be so heavily
: armed? We tend to surround our most important thinkers and leaders with
: body guards, but the Pfhor are a warrior society. And perhaps the Thinkers
: need to protect themselves from possible insurgencies – after all, we’ve
: seen how readily the Pfhor can be made to fight each other.

The wierd thing about these super brainy Pfhor is that they are invulnerable to energy weapons. No explanation of why this is so is given. Oh well, time for that AR of yours.

: In any case, once you do manage to flip both switches and log back onto a
: terminal, it is not Durandal but rather Tycho who greets you:

:

: Durandal and I have come to an agreement; The two of you will free me, and
: in return, I will hand over the entire pfhor network. Everyone has a
: price. Durandal will take you through the necessary steps from here on in.

:

: Funny that Tycho would tell you this. Why would Durandal trust Tycho to
: tell you what to do? There’s a lot more to this than is visible on the
: surface, and not all of it is explained in Rubicon. “Some things we will
: never know.” Oh well . . . it’s off to the next dream levels – Things May
: Happen III and Science Stands alone.

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Pre-2004 Posts

Replies:

Rubicon Volunteers - Hex Level 73Steve Levinson 6/16/02 7:40 p.m.
     Re: Rubicon Volunteers - Hex Level 73Inverted Sock Puppet 6/18/02 12:54 a.m.
           Re: Rubicon Volunteers - Hex Level 73Steve Levinson 6/18/02 10:45 a.m.
                 Re: Rubicon Volunteers - Hex Level 73Scott 6/18/02 3:24 p.m.
                       Re: Rubicon Volunteers - Hex Level 73C Lund 6/18/02 3:30 p.m.
           Re: Rubicon Volunteers - Hex Level 73C Lund 6/18/02 3:26 p.m.
                 Re: Rubicon Volunteers - Hex Level 73Inverted Sock Puppet 6/19/02 12:54 a.m.
                 Re: Rubicon Volunteers - Hex Level 73Sean 9/19/02 9:02 p.m.



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