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Re: How do I do this in Forge?
Posted By: Don PistolaDate: 7/4/02 6:58 a.m.

In Response To: Re: How do I do this in Forge? (Lunair)

: I don't think it's quite that cut-and-dry…

: What you can do in Anvil is uncheck the "Nuclear Hard Death" flag.

: Anvil's built-in help says this about that flag: "If this flag is set,
: the character will create a special "nuclear explosion" effect
: when it hits the ground."

: Hakvil's is a bit clearer, saying "If this flag is set, the character
: will explode in a giant flash when it dies a hard death."

: See, the Juggernaut also has another, vital, flag set: the Delayed Hard Death
: flag. This 'un makes it so that the character will play its soft death
: sequence as it falls, and the hard death sequence on impact. It's
: generally used for flying fellows, as I don't believe to have any effect
: if the monster died on the ground.

: I think that Fux! simply allows you to mess with the flags and data fields
: that, for whatever reason, were never included in Forge and Anvil (like,
: for instance, the sounds played in/over the different media, the rate at
: which platforms damage you, et cetera. I DON'T think, however, that the
: white flash from a Nuclear Hard Death is Fux!-able, as it may very well be
: hard-coded into the game (remember, the flash shows on EVERYONE'S screens
: in the whole level, regardless of obstructions, and the flash itself
: doesn't damage you).

But that's pretty much what Fux! -does-, as far as I know: it edits the settings that are hard-coded into the game. You can change the actual flash color and effect there, instead of choosing from a set of hard-coded presets. That's what I wanted to do, maybe I didn't make it clear enough (or maybe you weren't talking to me. XD )

: I think you, Ernie, might want to create an monster that: is kamikaze, has no
: attacks, is (subtly) invisible (so it doesn't show up on the motion
: senser), has no sequences (or uses sequences that are simply a single
: frame of a pure blue pixel), and shrapnel damage of a type to which
: everyone besides the Bobs are immune.
: Then you should make the Bobs' hard death be the teleport sequence, and I you
: should be set. Note well, however, that if you want the Bobs to fight, you
: should probably make the aforementioned Bobs out of some other monster you
: don't use on that level, and use the unmodified Bobs to do any fighting
: (this is so that the Bobs can die hard deaths without using the Teleport
: sequence).
: Finally, in Forge, place the invisible kamikaze suckers next to the Bobs, and
: have them be activated right away. There! I think that is all you need:
: those Bobs should all beam up, with a little help from some high
: explosives.
: You may have to modify it slightly, as I made this up without testing
: anything, so it may not work quite as planned. But hey! It's Marathon, and
: even the battleroids are Mark IV! (w00t!)

That sounds pretty good, but wouldn't the kamikaze creatures blow the Bobs away when they exploded? That'd be... undesirable. XD I dunno, maybe you can change the force with which an explosion can propel something in Anvil, I haven't looked into that.
Also, wouldn't the "invisible" kamikazes still be somewhat visible? I suppose if you made the room dark enough you wouldn't notice them, but I dunno. Of course, that problem goes for any solution using creatures, unless you made them look like parts of scenery or something.
Sorry if it sounds like I'm really just trying to find fault here- you could probably work around most of these problems.

: Hope that helped!

: -Lunair

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Replies:

How do I do this in Forge?Ernie 7/2/02 1:52 p.m.
     Re: How do I do this in Forge?Mark Levin 7/2/02 6:58 p.m.
     Re: How do I do this in Forge?Johannes Gunnar 7/3/02 4:16 a.m.
           Found the website.... *NM*Johannes Gunnar 7/3/02 4:17 a.m.
                 Can´t find server! NOOOOOOOOOOOOOO *NM*Johannes Gunnar 7/3/02 4:20 a.m.
           Re: How do I do this in Forge?Don Pistola 7/3/02 2:27 p.m.
                 Re: How do I do this in Forge?Johannes Gunnar 7/3/02 3:57 p.m.
                 Re: How do I do this in Forge?Don Pistola 7/3/02 3:58 p.m.
                       Re: How do I do this in Forge?Lunair 7/3/02 9:33 p.m.
                             Re: How do I do this in Forge?Don Pistola 7/4/02 6:58 a.m.



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