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Re: Help with uplink switches in Forge!
Posted By: zudoDate: 6/4/02 12:29 p.m.

In Response To: Re: Help with uplink switches in Forge! (Mark Levin)

: You will have to use the undocumented Tag terminal section type. I don't
: actually know how to do this, but I bet there are tutorials in the
: Archives.

The way to make the juggernaut explosion is ws with the following tools:
*the tag terminal type
*a crushy platform
*a dummy bad guy called Doozer

To begin with, hack the physics a bit so Doozer is physically very small (i.e. a low height and radius value) and has, say 1 hit point, and is weak towards 'crushing' damage. Finally, set him to have 'nuclear hard death' active.

Then you build a platform somewhere tidy in a corner of your level. Make sure its big enough to fit Doozer, or Doozer is small enough to fit in it. Set it to the same tag number that you will call with the terminal. Also, make it 'cause damage' NOT 'reverse direction' and NOT 'initially:extended'

what you do is set the platform to be activated by the tag -- it will crush poor li'l Doozer who will emit a nuclear hard death in the throws of pain.

[z]

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Replies:

Help with uplink switches in Forge!Ernie 6/3/02 8:35 p.m.
     Re: Help with uplink switches in Forge!goran 6/4/02 2:16 a.m.
     Re: Help with uplink switches in Forge!Mark Levin 6/4/02 10:00 a.m.
           Re: Help with uplink switches in Forge!zudo 6/4/02 12:29 p.m.
           Re: Help with uplink switches in Forge!REB 6/5/02 2:49 a.m.



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