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Re: Pfhor weapons advances M1 -> M2 | ||
Posted By: Mark Levin | Date: 4/20/02 12:24 p.m. | |
In Response To: Re: Pfhor weapons advances M1 -> M2 (:: Beer Can ::) : For my part, I wish Bungie had left the Hunter, Enforcer, Hulk, and S'pht
I agree... Marathon 1 had the best artwork of all the games. : When I'm gaming, I use the M1 Hunter Shapes patch as often as I can possibly
I've always thought the Hunters looked like knights, as opposed to the alien insects from Marathon 1. Also, what happened to their activation sound? : If only there were a way to get the "old" S'pht and Enforcer back
The new S'pht I don't really have a problem with, but the old ones just ruled. : The Enforcer's weapon went from a strange and interesting construction to a
The Enforcer and Juggernaut mods were the dumbest idea the Pfhor command ever had. The old versions not only looked cooler, but they were significantly more dangerous. Juggernauts used to be bulletproof, and I'm pretty sure their missiles moved faster. |
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Replies: |
Pfhor weapons advances M1 -> M2 | Steve Levinson | 4/20/02 11:39 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | :: Beer Can :: | 4/20/02 11:54 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | Mark Levin | 4/20/02 12:24 p.m. | |
Re: Pfhor weapons advances M1 -> M2 | :: Beer Can :: | 4/20/02 4:22 p.m. | |
Re: Pfhor weapons advances M1 -> M2 | Lunair | 4/20/02 11:13 p.m. | |
Re: Pfhor weapons advances M1 -> M2 | Steve Levinson | 4/21/02 1:02 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | Mark Levin | 4/21/02 1:45 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | :: Beer Can :: | 4/21/02 2:44 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | Hamish Sinclair | 4/21/02 10:03 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | :: Beer Can :: | 4/21/02 11:40 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | Rincewind MoG | 4/21/02 10:48 a.m. | |
Re: Pfhor weapons advances M1 -> M2 | Lunair | 4/21/02 1:01 p.m. |
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