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Re: Map and story
Posted By: benDate: 6/1/01 1:41 p.m.

In Response To: Re: Map and story (7revor Smith)

: Why do terminals block the players view? Here's my interpretation: The panel
: on the marine's helmet is really a computer screen of sorts. It's like one
: of those little lcd screens that you can wear over your eye. The helmet
: plugs into a terminal and downloads the terminal script and displays it.
: When the marine goes into map mode, it does the same thing. This also
: partially explains how the infravison powerup works.

While we've got to allow for gameplay and engine requirements, it always bugged me that, for example, in The Big House, you're wearing your combat armor. Why leave a prisoner with a motion sensor, auto-mapping equipment, and combat armor? Especially since we've pretty much established that Durandal - and probably other interested parties - can 'see' what you see through your gear. Are the Pfhor squeamish about nude cyborgs?

eh, like I said, if the engine says the player has a HUD, then the player has it. Half-life's 'HEV Suit' is a pretty good concept, though. You don't have a health-meter floating a foot away from your eyeball until you step into the suit.

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Replies:

Map and storySmeeisqualityfootrot 5/31/01 6:26 p.m.
     Re: Map and story7revor Smith 5/31/01 6:44 p.m.
           Re: Map and storyben 6/1/01 1:41 p.m.
     Re: Map and storyAlexander S7range 6/2/01 5:50 a.m.



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