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Map and story | ||
Posted By: Smeeisqualityfootrot | Date: 5/31/01 6:26 p.m. | |
How does the map 'mode' work in the story? Is it part of the player's armor or is it part of the player? why does it effectively block the player's vision ? is it overlayed in his helmet, or his head? also, why does the map have the same format as the maps on the consoles??? Does the player/armor some more sensing equipment then just a motion sensor (to generate the map) for that matter, what has the motion sensor?? why arn't they used in other systems (targeting etc) or convey more info? funny how bob's a green, unknown's are red and players are yellow on the motion sensor... of course you could pass all of this off as "there to make the game playable" :)
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Replies: |
Map and story | Smeeisqualityfootrot | 5/31/01 6:26 p.m. | |
Re: Map and story | 7revor Smith | 5/31/01 6:44 p.m. | |
Re: Map and story | ben | 6/1/01 1:41 p.m. | |
Re: Map and story | Alexander S7range | 6/2/01 5:50 a.m. |
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