/-/S'pht-Translator-Active/-/ |
Re: Map and story | ||
Posted By: 7revor Smith | Date: 5/31/01 6:44 p.m. | |
In Response To: Map and story (Smeeisqualityfootrot) : Is it part of the player's armor or is it part of the player? It's part of the helmet. : why does it effectively block the player's vision ? is it overlayed in his
Why do terminals block the players view? Here's my interpretation: The panel on the marine's helmet is really a computer screen of sorts. It's like one of those little lcd screens that you can wear over your eye. The helmet plugs into a terminal and downloads the terminal script and displays it. When the marine goes into map mode, it does the same thing. This also partially explains how the infravison powerup works. : also, why does the map have the same format as the maps on the consoles??? See above. : Does the player/armor some more sensing equipment then just a motion sensor
Targeting? Well... cuz targeting would make the game too easy (remember that the AI doesn't involve dodging...). : of course you could pass all of this off as "there to make the game
Of course... |
|
Replies: |
Map and story | Smeeisqualityfootrot | 5/31/01 6:26 p.m. | |
Re: Map and story | 7revor Smith | 5/31/01 6:44 p.m. | |
Re: Map and story | ben | 6/1/01 1:41 p.m. | |
Re: Map and story | Alexander S7range | 6/2/01 5:50 a.m. |
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |