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Re: Too many portals, I think
Posted By: ukimalefuDate: 4/26/26 3:21 a.m.

In Response To: Too many portals, I think (ehyto)

: I think I understand the rendering difference between Halo and Marathon.

: Halo uses less portals to render a scene with it's Binary Space Partitioning
: to render order triangles correctly.

: Marathon uses more portals with lines that are two sided to render polygons.

: Portal traversal is expensive, having less portals is ideal.

: If you know how they both work then you'd know how to make a Halathon game.

I don't know what any of that means. Wasn't the original Halo Engine open sourced...? I wouldn't mind Marathon ported to that. Don't tell me to do it myself. Never gonna happen.
A new full scenario for Aleph One would cool too.
Maybe one day I will finish Eternal... at least once...

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Pre-2004 Posts

Replies:

Too many portals, I thinkehyto 4/25/26 9:35 a.m.
     Re: Too many portals, I thinkukimalefu 4/26/26 3:21 a.m.
           Re: Too many portals, I thinkehyto 4/26/26 10:05 a.m.
     Re: Too many portals, I thinkVikingBoyBilly 4/26/26 9:05 a.m.
           Re: Too many portals, I thinkehyto 4/26/26 9:36 a.m.
                 Re: Too many portals, I thinkukimalefu 4/27/26 12:57 a.m.
                       Re: Too many portals, I thinkVikingBoyBilly 4/27/26 8:15 a.m.
                             Re: Too many portals, I thinkehyto 4/27/26 11:09 a.m.
                                   Re: Too many portals, I thinkVikingBoyBilly 4/27/26 2:16 p.m.

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Pre-2004 Posts

 

 

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