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Reverse engineer the data files
Posted By: ehytoDate: 7/20/23 6:09 a.m.

I'm a C# programmer looking to increase my knowledge on Marathon and I've got a hex code editor.

I would like to know how the Marathon trilogy binary files are read and what data they hold.

The reason is I need the information with a MIT license to open source it with the Unity game engine.

GPL license code can't be open source with Unity because I don't have the source code for Unity.

Is there any information on the data files already that I can use with a MIT license?

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Replies:

Reverse engineer the data filesehyto 7/20/23 6:09 a.m.
     Re: Reverse engineer the data filesfracai 7/22/23 5:09 p.m.
     Re: Reverse engineer the data filestreellama 7/24/23 4:55 a.m.
           Re: Reverse engineer the data filesehyto 7/24/23 11:20 a.m.
                 Re: Reverse engineer the data filestreellama 7/24/23 11:37 a.m.
                       A new level format thenehyto 7/26/23 7:50 a.m.
     Re: Reverse engineer the data filesDocument 7/25/23 5:40 a.m.

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