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![]() | Re: Marathon maps in interactive SVG | |
![]() | Posted By: W'rkncacnter | Date: 8/21/22 7:37 p.m. |
![]() | In Response To: Re: Marathon maps in interactive SVG (fracai) : figured I'd start with the original trilogy first. Yep, that makes total sense. : There are basically two files per scenario that I had to hand create. The
If you split the map file with atque (atques for command line), you can then find the chapter screens in the split/Resources/PICT folder. They will begin with 150XX, where XX is the level index they appear. 99 is for the end game screen. : The second is each
: I'm using Woodpecker as a continuous build tool and you should be able to
: I should definitely take a look at adding some additional scenarios as a next
Cool, thanks for the info. : Thanks for your site link, I specifically like the level graph. How did you
Haha, well there's 2 parts to that one. The first is just splitting the map with atque and checking the .term.txt files for INTERLEVEL TELEPORT tags. That part is easy. The next step is checking the map file itself for automatic exit polygons. I don't have a real automated way to do this, and ended up modifying JUICE to print out the info I needed, then copied and pasted it into the html file (lol). So yeah, no satisfying answer to that one, and what I've done won't work on a large scale.
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![]() | Replies: |
![]() | Marathon maps in interactive SVG *LINK* | fracai | 8/21/22 7:50 a.m. |
![]() | Re: Marathon maps in interactive SVG *LINK* | W'rkncacnter | 8/21/22 4:29 p.m. |
![]() | Re: Marathon maps in interactive SVG | fracai | 8/21/22 7:17 p.m. |
![]() | Re: Marathon maps in interactive SVG | W'rkncacnter | 8/21/22 7:37 p.m. |
![]() | Re: Marathon maps in interactive SVG | W'rkncacnter | 8/21/22 7:43 p.m. |
![]() | Re: Marathon maps in interactive SVG | fracai | 8/22/22 3:24 a.m. |
![]() | Re: Marathon maps in interactive SVG | W'rkncacnter | 8/22/22 9:25 p.m. |
![]() | Re: Marathon maps in interactive SVG | fracai | 8/23/22 12:40 p.m. |
![]() | Re: Marathon maps in interactive SVG | fracai | 8/23/22 7:25 p.m. |
![]() | Re: Marathon maps in interactive SVG | Forrest of B.org | 8/24/22 9:26 p.m. |
![]() | Re: Marathon maps in interactive SVG | W'rkncacnter | 8/24/22 10:01 p.m. |
![]() | Re: Marathon maps in interactive SVG | VikingBoyBilly | 8/26/22 7:12 a.m. |
![]() | Re: Marathon maps in interactive SVG | fracai | 8/26/22 7:50 a.m. |
![]() | Re: Marathon maps in interactive SVG | Forrest of B.org | 8/27/22 10:13 a.m. |
![]() | Re: Marathon maps in interactive SVG | Lion O Cyborg | 8/26/22 8:57 a.m. |
![]() | Fix'd it for ya | VikingBoyBilly | 8/26/22 10:50 a.m. |
![]() | Re: Fix'd it for ya | Lion O Cyborg | 8/26/22 12:22 p.m. |
![]() | Re: Fix'd it for ya | Aaron Freed | 8/27/22 11:46 a.m. |
![]() | Re: Fix'd it for ya | Lion O Cyborg | 8/28/22 9:49 a.m. |
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