: “The Hard Stuff Rules” has a ton of overlapping sections, but its mission is
: straightforward and linear – the map is basically superfluous. “Aye Mak
: Sicur”’s layout might take a long time to learn, but I’ve played it enough
: times to be able to navigate it pretty easily – the asymmetry helps.
: The most confusing overhead map layouts in the trilogy, IMO, are “Confound
: Delivery” and “By Committee”, with “A Converted Church in Venice, Italy”
: perhaps coming in for an honourable mention.
: If you really want confusing overhead map layouts, though, the trilogy has
: nothing on fan scenarios. The likes of “Enchanting New Mexico”, “Hex Level
: 73”, and “Killing the Giants as They Sleep” (sorry – though in my defence,
: if you do the upper deck first, this one also might wind up less confusing
: than you’d expect it to be) dwarf anything you’ll find in the trilogy.
Oh yes you are absolutely right: I can't remember many Eternal maps that were hard to read when I did the Tour of Duty (except maybe the heights of each sector in the success dreams and final level of episode 5), but don't get me started on Rubicon, EVIL and Siege of Nor kor's maps.