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![]() | Re: Evolution in Game Mechanics | |
![]() | Posted By: Lion O Cyborg | Date: 11/13/20 1:51 p.m. |
![]() | In Response To: Evolution in Game Mechanics (Tim "Mordeir" Branin) : This is more about games in general, but Marathon makes for a good reference
: If you're part of this community, it's probably a pretty safe bet that you
Half Life Alyx for one. VR in the 90s sucked badly (look to the Virtual Boy as an example) and it never really took off in the 2000s outside 3D TVs and movies. Valve were known for breaking new ground in a lot of their games and that game from what I've played (only just been able to play it myself after my brother gave me his old headset) it's honestly the first time I've seen VR used for something other than a gimmick title or indie game. I guess PS4 VR could try to replicate it but that's more modern. I'd also suggest the darkness in Doom 3, but that one doesn't really count as Doom 3 did have an Xbox Classic port and Halo 1's engine is capable of great darkness if the final episode of my SPV3 LP here on the story page is any indication. I think there's also the Switch serving as a home console and a perfectly good handheld while being on par with at least the Xbox 360 & PS3 power wise, but that's all that springs to mind. The only other console I know to do something like the Switch was the Dreamcast and that wasn't the same as it was just basic minigames you could play on the memory cards. It's actually quite hard to think of modern game evolution, especially if you grew up in the late 90s & early 2000s like me, where I just took things even the older full 3D games did as red, thinking that's just the way they were, whatever the engine or stuff they did, not realising the limitations of the older stuff nor knowing how big a step mechanically the games I grew up with were until 2 decades later. I guess that's even more true for kids these days. The only other things I can think of mechanically that couldn't be replicated on that old harder aren't exactly what I'd call evolution:
You ain't missing much if you haven't bought into the current generation of games, assuming you mean those beyond at least 2013, which makes the act of finding the plenty of examples of gems that have come out past 2013 -new or mods & fan games for older stuff- mining for diamonds on Uranus: there's plenty in the sea (literally in the gas giant's case as the diamonds are the sea) but you've got to go to do a lot of telescopic prospecting first, then brave crushing pressure and a volatile, poisonous atmosphere to get to them.
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![]() | Replies: |
![]() | Evolution in Game Mechanics | Tim "Mordeir" Branin | 11/12/20 8:11 p.m. |
![]() | Re: Evolution in Game Mechanics | Lion O Cyborg | 11/13/20 1:51 p.m. |
![]() | Re: Evolution in Game Mechanics | ukimalefu | 11/14/20 12:31 a.m. |
![]() | Re: Evolution in Game Mechanics | Document | 11/15/20 7:40 a.m. |
![]() | Re: Evolution in Game Mechanics | VikingBoyBilly | 11/15/20 8:20 a.m. |
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