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Re: Eternal 1.2.1 “semi-official beta” | ||
Posted By: Aaron Freed | Date: 3/27/20 10:31 a.m. | |
In Response To: Re: Eternal 1.2.1 “semi-official beta” (Lion O Cyborg) : Tried that just now and it's definitely not there, whether vanilla rain is
Oh, I once again misread your message. (Blame the similar level names and the fact that I’m kind of dividing my time between about four different tasks right now.) There have never been embers on “The Far Side of Nowhere”, as far as I know. They’re in “The Near Side of Everywhere” as a reference to the last few lines of the KYT term: : I powder a granite monument in a soundless flash, showering the grass
(While I’m thinking of it, it would probably make sense to have the sky be completely black apart from the embers as well: “Our reunions there are epic battles fought without quarter, often in the dark as the moon is seldom visible and the sun never.”) But it wouldn’t really make story sense to have embers in “The Far Side of Nowhere”, since as far as I’m aware, there are no story indications of any recent battle or volcanic activity that would’ve result in glowing embers filling the sky. So yeah, that behaviour is as intended. : But yeah, the image of the terminal I posted was a screenshot of the
: Even though I did what was needed in the resource folder and terminal script
I’m assuming you’re splitting and re-merging the map? Image is in the resources folder with the correct ID you’re trying to allocate? Might be a case of Aleph One not liking the image format (it doesn’t load some image formats). Try saving it as something else. I can’t remember which formats it works with. : I did notice the new sounds in the new beta version though when testing the
Thanks. : Not to mention the extra chapter screen before A Friend in Need. Oops, that’s actually not supposed to be there. I’ll have to fix that. It’s supposed to be a terminal image in a few levels (actually, I think “The Near Side of Everywhere” is one of them), but it’s not actually intended to be a chapter screen. : (Is that boss implemented yet? I couldn't get far enough in Met Once in the
No, that’ll be a 1.3 thing.
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