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Re: Eternal 1.2.1 “semi-official beta” | ||
Posted By: Lion O Cyborg | Date: 3/25/20 5:54 a.m. | |
In Response To: Re: Eternal 1.2.1 “semi-official beta” (Aaron Freed) Thanks for the tips. :) I'll need to learn how to use Lua and MML as well, though I'm currently hoping to do some work with Tomb Editor first and play Doom Eternal on Xbox when my copy arrives (I want it on PC too, but I was forced to refund my Steam copy as it doesn't run on my machine, meaning I'll need to save up for a new laptop first before I can buy it again) before I get back to Weland, as there's some plugins I need to install on/compile into my Mac copy of Weland first such as better bridges, copy/paste terrain etc. I also intend to get the Switch version of Doom Eternal as well. I tried my brother Wren's PC copy after he came home this past weekend and I enjoyed it a lot. By the way Aaron, I've only just thought of this now, but do the changes to Eternal 1.2.1 include fixing the broken Hathor terminal in The Ensurance Trap? I was able to fix it using vasara or visual mode Lua in my copy of the 1.2 precipitation WAD (with a lot of difficulty), but I was unable to make a new image I added to the terminal script in my copy stick, no matter what I did, even after following some advice I got. Namely, I was trying to get the second page of the Hathor terminal to look like this:
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