/-/S'pht-Translator-Active/-/


Re: 20 Monster Limit?
Posted By: VikingBoyBillyDate: 11/26/16 12:52 p.m.

In Response To: Re: 20 Monster Limit? (HelviusRufus)

: As I understand it, it was done so all the games would work properly: some
: games use the one and some the other limit. The current version of Eternal
: X, for example, has the code built into it for this reason.
: The readme for the plugin by Hopper on Simplici7y (which site is not
: available at this writing) contains this explanation:
: ----------------------------------------------------------------
: DESCRIPTION: This plugin increases the number of AI monsters active at any
: one time. The increased number was the default setting in Aleph One until
: 1.1, when the Marathon 2/Infinity defaults were restored.

: You should use this plugin with scenarios built specifically for Aleph One,
: such as Kill Them All or Phoenix. When/if those scenarios are updated, you
: will no longer need this plugin. Do not enable the plugin for scenarios
: orginally designed for Marathon Infinity, such as Tempus Irae.

: ----------------------------------------------------------------
: INSTALLATION: - Drag the downloaded .zip file, or the unzipped "Aleph
: One Previous AI" folder, into the "Plugins" folder inside
: your custom scenario folders. (Create a "Plugins" folder if you
: don't already have one.)

: - Launch Aleph One, and go to "Preferences", then
: "Environment", then "Plugins" make sure the plugin is
: listed as "Enabled". You can click on it to turn it on or off.

: ----------------------------------------------------------------
: WHY IS THIS NEEDED?

: In the distant past, Aleph One expanded several built-in engine limits, to
: allow for bigger scenarios than the computers of 1995 could play. This
: included a limit on the number of monsters moving around, to allow for
: more intense battles with swarms of AI enemies.

: This had a downside, though: the increased limit can change the gameplay of
: older scenarios, tuned for the original smaller number. In some levels
: built for M2 or Infinity, too many monsters can wake up and leave their
: ambush spots to chase you, disrupting the intended difficulty and pacing
: of battles. Aleph One 1.1 reduces this AI limit to its original value, to
: restore the intended gameplay of classic scenarios.

: The most popular affected scenarios will be updated to be compatible with
: Aleph One 1.1. Until this happens, you can use this plugin to restore the
: AI behavior of Aleph One 1.0 and earlier.

So that's why the maps in infinity that put you up against swarms of BoBs were arse. Or maybe it's me that's arse.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

20 Monster Limit?Marathoner325 11/25/16 2:50 p.m.
     Re: 20 Monster Limit?Tacticus 11/25/16 5:08 p.m.
           Re: 20 Monster Limit?Tacticus 11/25/16 5:14 p.m.
                 Re: 20 Monster Limit?Marathoner325 11/25/16 7:24 p.m.
                       Re: 20 Monster Limit?HelviusRufus 11/25/16 10:16 p.m.
                             Re: 20 Monster Limit?VikingBoyBilly 11/26/16 12:52 p.m.
                             Re: 20 Monster Limit?Marathoner325 11/27/16 11:49 a.m.
                                   Re: 20 Monster Limit?Tacticus 11/27/16 3:01 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.