|20 Monster Limit?|
|Posted By: Marathoner325||Date: 11/25/16 2:50 p.m.|
Hey y'all, it's been a while.
I've been playing the original trilogy, as well as Marathon Rubicon, on the latest Aleph One build (1.1 I believe), and I've noticed that it implements the original engine limit of 20 active NPC's at any given time. In other words, only 20 monsters can move around while any remaining NPC's will remain frozen in place. This is a pretty big issue in scenarios like Rubicon, Eternal, and especially Kill Them All, all of which make use of large numbers of enemies to varying degrees. Is there any way around this? Or some obvious setting that I'm missing?
|20 Monster Limit?||Marathoner325||11/25/16 2:50 p.m.|
|Re: 20 Monster Limit?||Tacticus||11/25/16 5:08 p.m.|
|Re: 20 Monster Limit?||Tacticus||11/25/16 5:14 p.m.|
|Re: 20 Monster Limit?||Marathoner325||11/25/16 7:24 p.m.|
|Re: 20 Monster Limit?||HelviusRufus||11/25/16 10:16 p.m.|
|Re: 20 Monster Limit?||VikingBoyBilly||11/26/16 12:52 p.m.|
|Re: 20 Monster Limit?||Marathoner325||11/27/16 11:49 a.m.|
|Re: 20 Monster Limit?||Tacticus||11/27/16 3:01 p.m.|
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