Re: 20 Monster Limit?
Posted By: HelviusRufusDate: 11/25/16 10:16 p.m.

In Response To: Re: 20 Monster Limit? (Marathoner325)

: Thanks for the response- I'll give that at try.
: Is there a reason in particular that the current engine has this limit? Just
: looking at this as a fan, this seems like a pretty major step back in
: terms of compatibility.

As I understand it, it was done so all the games would work properly: some games use the one and some the other limit. The current version of Eternal X, for example, has the code built into it for this reason.
The readme for the plugin by Hopper on Simplici7y (which site is not available at this writing) contains this explanation:


This plugin increases the number of AI monsters active at any one time. The increased number was the default setting in Aleph One until 1.1, when the Marathon 2/Infinity defaults were restored.

You should use this plugin with scenarios built specifically for Aleph One, such as Kill Them All or Phoenix. When/if those scenarios are updated, you will no longer need this plugin. Do not enable the plugin for scenarios orginally designed for Marathon Infinity, such as Tempus Irae.


- Drag the downloaded .zip file, or the unzipped "Aleph One Previous AI" folder, into the "Plugins" folder inside your custom scenario folders. (Create a "Plugins" folder if you don't already have one.)

- Launch Aleph One, and go to "Preferences", then "Environment", then "Plugins" make sure the plugin is listed as "Enabled". You can click on it to turn it on or off.


In the distant past, Aleph One expanded several built-in engine limits, to allow for bigger scenarios than the computers of 1995 could play. This included a limit on the number of monsters moving around, to allow for more intense battles with swarms of AI enemies.

This had a downside, though: the increased limit can change the gameplay of older scenarios, tuned for the original smaller number. In some levels built for M2 or Infinity, too many monsters can wake up and leave their ambush spots to chase you, disrupting the intended difficulty and pacing of battles. Aleph One 1.1 reduces this AI limit to its original value, to restore the intended gameplay of classic scenarios.

The most popular affected scenarios will be updated to be compatible with Aleph One 1.1. Until this happens, you can use this plugin to restore the AI behavior of Aleph One 1.0 and earlier.

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Pre-2004 Posts


20 Monster Limit?Marathoner325 11/25/16 2:50 p.m.
     Re: 20 Monster Limit?Tacticus 11/25/16 5:08 p.m.
           Re: 20 Monster Limit?Tacticus 11/25/16 5:14 p.m.
                 Re: 20 Monster Limit?Marathoner325 11/25/16 7:24 p.m.
                       Re: 20 Monster Limit?HelviusRufus 11/25/16 10:16 p.m.
                             Re: 20 Monster Limit?VikingBoyBilly 11/26/16 12:52 p.m.
                             Re: 20 Monster Limit?Marathoner325 11/27/16 11:49 a.m.
                                   Re: 20 Monster Limit?Tacticus 11/27/16 3:01 p.m.

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Pre-2004 Posts



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