: I still don't get why anyone wants to avoid playing the failure branches; it
: seems like if you only wanted to play the last chapter of Infinity,
: because the others are all set in failed timelines. Or if you only wanted
: to take the most direct route from beginning to end in a level and avoid
: any exploration. Seeing what would have happened (and trying to guess
: ahead of time) and then going back and trying something different was
: supposed to be part of the fun, making the time travel a real, tangible
: game mechanic and not just something written into the terminal texts.
I guess I was more interested in the main/success-timeline plot? Prolly didn't have the time/energy to go through all 52 levels in one shot, either, though I could always go back sometime and see what the Failure branches were like.
As for the rest: I see. (The PiD monsters might as well all be Majors, with all the trouble they gave me...)