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Re: The Marathon ePub | ||
Posted By: James H. | Date: 9/6/14 3:59 a.m. | |
In Response To: Re: The Marathon ePub (Document) Thanks for the look-through. To clear up my own goals a bit, I'm not trying to convert Hamish's website material into an ePub document. (I don't think that'd be of much value to folks.) Rather, I'm trying to create a completely self-contained narrative that tells the story of the games. I don't want you to have to be a former or current player to appreciate or understand it because I think the story's better than that. I hate adding my own material, but I don't know how else to reconcile some problems based on what I want the project to be: I want the story to make sense to complete newcomers who have never heard of Bungie before, and I want them to be able to follow along. So if I just copied and pasted terminal screens, I don't know if they would have enough to go on. (Even gamers had the promo stuff on the back of the box, and then there's all the in-game stuff that can't be transcribed.) Also, in terms of the tone, I don't want to break what Bungie had going. The games were straightup epistolary narratives, like Dracula and The Screwtape Letters. So I want everything in the ePub to adhere to that. It it's my feeling that based on how the story is told, adding a preface is less blasphemous than saying "hey, this came from a video game." That's also why I decided to take out the incomplete terminal messages for starters. I can't think of a way to incorporate them that would make it less confusing without adding in further explanation, which I don't like doing. So if the story is good enough to be enjoyed on its own—I think it is, anyway—how best to present all of it? That's kind of where I'm at.
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Replies: |
The Marathon ePub *LINK* | James H. | 9/4/14 6:00 a.m. | |
Re: The Marathon ePub | Hokuto | 9/5/14 3:05 a.m. | |
Re: The Marathon ePub | Document | 9/5/14 4:59 p.m. | |
Re: The Marathon ePub | James H. | 9/6/14 3:59 a.m. | |
Re: The Marathon ePub | Document | 1/11/16 4:24 a.m. |
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