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Re: Tour of Duty: Foe Hammer | ||
Posted By: PerseusSpartacus | Date: 4/23/14 6:40 a.m. | |
In Response To: Re: Tour of Duty: Foe Hammer (Hokuto) Really what it comes down to is engine limitations. M2 did not yet have embedded physics files within the maps, just a universal physics file that had to work for every level. That meant they had four slots for the S'pht, two regular, two invisible. That left them with no room for free S'pht allies, as that would require increasing the number of monster slots, which may not have been possible, or at least not worth the effort. Vale,
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Replies: |
Tour of Duty: Foe Hammer | Martin | 4/18/14 10:34 p.m. | |
Re: Tour of Duty: Foe Hammer | Hokuto | 4/19/14 3:22 a.m. | |
Re: Tour of Duty: Foe Hammer | Durandal_1707 | 4/22/14 9:08 p.m. | |
Re: Tour of Duty: Foe Hammer | Hokuto | 4/23/14 12:11 a.m. | |
Re: Tour of Duty: Foe Hammer | PerseusSpartacus | 4/23/14 6:40 a.m. | |
Re: Tour of Duty: Foe Hammer | Durandal_1707 | 4/24/14 8:18 p.m. | |
Re: Tour of Duty: Foe Hammer | treellama | 4/25/14 3:34 a.m. | |
Re: Tour of Duty: Foe Hammer | PerseusSpartacus | 4/25/14 6:15 a.m. | |
Re: Tour of Duty: Foe Hammer | Durandal_1707 | 4/27/14 3:46 p.m. |
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