/-/S'pht-Translator-Active/-/


Re: Tour of Duty: Foe Hammer
Posted By: Durandal_1707Date: 4/24/14 8:18 p.m.

In Response To: Re: Tour of Duty: Foe Hammer (PerseusSpartacus)

: Really what it comes down to is engine limitations. M2 did not yet have
: embedded physics files within the maps, just a universal physics file that
: had to work for every level. That meant they had four slots for the S'pht,
: two regular, two invisible. That left them with no room for free S'pht
: allies, as that would require increasing the number of monster slots,
: which may not have been possible, or at least not worth the effort.

: Vale,
: Perseus

Didn't Marathon 1 use a map flag to handle that? I think it was called the Rebellion flag. Did that flag get reused for something else on Marathon 2? It's been forever since I've done any mapmaking, and Googling for "Rebellion flag" just turns up Civil War stuff.

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Pre-2004 Posts

Replies:

Tour of Duty: Foe HammerMartin 4/18/14 10:34 p.m.
     Re: Tour of Duty: Foe HammerHokuto 4/19/14 3:22 a.m.
           Re: Tour of Duty: Foe HammerDurandal_1707 4/22/14 9:08 p.m.
                 Re: Tour of Duty: Foe HammerHokuto 4/23/14 12:11 a.m.
                       Re: Tour of Duty: Foe HammerPerseusSpartacus 4/23/14 6:40 a.m.
                             Re: Tour of Duty: Foe HammerDurandal_1707 4/24/14 8:18 p.m.
                                   Re: Tour of Duty: Foe Hammertreellama 4/25/14 3:34 a.m.
                                         Re: Tour of Duty: Foe HammerPerseusSpartacus 4/25/14 6:15 a.m.
                                         Re: Tour of Duty: Foe HammerDurandal_1707 4/27/14 3:46 p.m.

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Pre-2004 Posts

 

 

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