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Re: Tour of Duty - All Roads Lead To Sol... | ||
Posted By: PerseusSpartacus | Date: 12/31/13 8:05 a.m. | |
In Response To: Re: Tour of Duty - All Roads Lead To Sol... (Martin) : I'm sure I thought of another thing or two, but they're gone now. So I'll say
Well, you may want to hold back a little bit. I'm gonna be starting work on those maps we talked about today. Now that I have a bigger computer with a bigger screen, I can make the guides on there, where my screen size makes it much easier to see the entire map at once. Also, this bigger computer allows me to finally start playing with OpenGL Shader on - I've already grown accustomed to the bloom and bump-maps, both of which work beautifully in Infinity. Vale,
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Replies: |
Tour of Duty - All Roads Lead To Sol... | PerseusSpartacus | 12/30/13 3:55 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Martin | 12/30/13 11:58 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Martin | 12/31/13 7:49 a.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | PerseusSpartacus | 12/31/13 8:05 a.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Hokuto | 12/31/13 9:34 a.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | VikingBoyBilly | 12/31/13 2:41 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Martin | 1/1/14 12:21 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Godot | 1/4/14 12:52 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Martin | 1/5/14 3:49 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | PerseusSpartacus | 1/5/14 4:05 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Martin | 1/5/14 4:47 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Martin | 1/5/14 4:59 p.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | VikingBoyBilly | 1/2/14 5:55 a.m. | |
Re: Tour of Duty - All Roads Lead To Sol... | Godot | 1/2/14 7:15 a.m. |
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