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Re: Tour of Duty - All Roads Lead To Sol...
Posted By: MartinDate: 1/1/14 12:21 p.m.

In Response To: Re: Tour of Duty - All Roads Lead To Sol... (VikingBoyBilly)

: I still haven't beaten M2 yet, but maybe I'll be ready for infinity by the
: end of the week.

: Levels I'd like to do: Rise Robot Rise (the new and improved pfhor texture
: set and our intro to Tycho!)
: Poor Yorick (L'howon's sun somehow un-exploded itself, so at this point it's
: obvious that things do not make sense here and we are disoriented)
: Where Some Rarely Go
: Thing What Kicks... (a two-level area and some awful puzzles)
: You Think You're Big Time? You're Gonna Die Big Time! (because I wonder if
: Tfear is in that juggernaut)

: Maybe electric sheep three and eat the path (one electric sheep and a dream
: level for each of us, I suppose).

: Levels I won't do: Post Naval Trauma
: Acme station
: any vacuum level
: Aye Mak Sicur (I just can't do it justice. It's a work of art.)

: You can put my name in a hat for all the undecided maps.

: Are we doing the co-op only secret levels? Does that mean we'll have to play
: in co-op? And to further that, maybe we should cover all the netmaps that
: were overlooked starting from M1 (because analyzing deathmatch maps is
: totally cool).

Great, you sound very keen :D. Plus you have a knack of choosing my favourite levels :p. Poor Yorick as well as the Thing What Kicks double ... oh my lol. Just maybe it might seem a bit broken if we split the doubles, but I'm not that bothered. I'm happy to give up RRR, not one of my favourites :).

We'll work things out as we go along after that. Poor Yorick also has some slight differences in terminal text in the demo, which I still need to send to PS .. to send to Hamish .. bit inefficient really, but the general pattern is terminals will be as http://marathon.bungie.org/story/TourOfDuty/I1-T1-1.png - with the I being for Infinity.

Map guides still to come, very exciting that PS has a shiny new computer :), so I will hold off on NCM for until he's ready. I suggest you get writing for RRR, you kind of know our style, but you can of course add your own flare to the project. As it's Infinity, discussions of time travel and how the timelines fit in and other headscratching matters are welcome nay expected - I'm at about 3,000 words for Ne Cede Malis so far :D.

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Pre-2004 Posts


Replies:

Tour of Duty - All Roads Lead To Sol...PerseusSpartacus 12/30/13 3:55 p.m.
     Re: Tour of Duty - All Roads Lead To Sol...Martin 12/30/13 11:58 p.m.
     Re: Tour of Duty - All Roads Lead To Sol...Martin 12/31/13 7:49 a.m.
           Re: Tour of Duty - All Roads Lead To Sol...PerseusSpartacus 12/31/13 8:05 a.m.
           Re: Tour of Duty - All Roads Lead To Sol...Hokuto 12/31/13 9:34 a.m.
           Re: Tour of Duty - All Roads Lead To Sol...VikingBoyBilly 12/31/13 2:41 p.m.
                 Re: Tour of Duty - All Roads Lead To Sol...Martin 1/1/14 12:21 p.m.
                       Re: Tour of Duty - All Roads Lead To Sol...Godot 1/4/14 12:52 p.m.
                             Re: Tour of Duty - All Roads Lead To Sol...Martin 1/5/14 3:49 p.m.
                                   Re: Tour of Duty - All Roads Lead To Sol...PerseusSpartacus 1/5/14 4:05 p.m.
                                         Re: Tour of Duty - All Roads Lead To Sol...Martin 1/5/14 4:47 p.m.
                                               Re: Tour of Duty - All Roads Lead To Sol...Martin 1/5/14 4:59 p.m.
     Re: Tour of Duty - All Roads Lead To Sol...VikingBoyBilly 1/2/14 5:55 a.m.
           Re: Tour of Duty - All Roads Lead To Sol...Godot 1/2/14 7:15 a.m.

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Pre-2004 Posts


 

 

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