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Re: Total Carnage bug or feature? | ||
Posted By: Antarctico | Date: 8/2/13 10:36 a.m. | |
In Response To: Total Carnage bug or feature? (Godot) : Jason admitted that there was 'problem' in Marathon which allowed the player
: What he failed to mention was that there was an even bigger 'problem' if you
: Below Total Carnage you can only ever pick up one version of a weapon (except
: The problem arises when you pick up a weapon (like the AR) and completely
: On Total Carnage you can empty your AR, pick up a second one and use the ammo
: How often is this problem likely to occur when playing below Total Carnage.
: Except on Total Carnage. Since the decision has been made already to not reproduce engine bugs, then this should be (remain) fixed, at least for the TC weapon pick up bug, and I say bug as it has been show to me to have come out of Jason Jones' mouth that it was a bug. Of course, if the decision changes to the goal of fully replicating the Marathon experience, warts and all, then the bug should be faithfully reproduced along with other unpleasantries such as sliding off the moving platform in BobBQ. All my two-cents, of course. :)
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Replies: |
Total Carnage bug or feature? | Godot | 8/2/13 2:42 a.m. | |
Re: Total Carnage bug or feature? | Dr. John Sumner | 8/2/13 5:20 a.m. | |
Re: Total Carnage bug or feature? | Antarctico | 8/2/13 10:36 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 3:14 a.m. | |
Re: Total Carnage bug or feature? | treellama | 8/3/13 4:56 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 5:13 a.m. | |
Re: Total Carnage bug or feature? | treellama | 8/3/13 6:55 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 6:57 a.m. | |
Re: Total Carnage bug or feature? | Dr. John Sumner | 8/3/13 10:22 a.m. | |
Re: Total Carnage bug or feature? | Antarctico | 8/3/13 9:06 a.m. | |
Re: Total Carnage bug or feature? | Document | 8/6/13 2:59 p.m. | |
Re: Total Carnage bug or feature? | PerseusSpartacus | 8/6/13 7:01 p.m. |
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