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Re: Beta 2 test: Ain't Got Time Pfhor This... | ||
Posted By: Dr. John Sumner | Date: 7/26/13 7:03 a.m. | |
In Response To: Re: Beta 2 test: Ain't Got Time Pfhor This... (Godot) : You get your case of beer John. :) Stored in the fridge and ready to drink! I noticed one thing today while playing Never Burn Money. I had two Wasps high above the floor facing each other in a stalemate. In the original Marathon, walking underneath them would cause them to "wake up". In the beta, walking underneath has no effect on them. They continue the stalemate. John
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Replies: |
Beta 2 test: Ain't Got Time Pfhor This... | Godot | 7/26/13 2:38 a.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | Dr. John Sumner | 7/26/13 3:13 a.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | Godot | 7/26/13 3:51 a.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | Dr. John Sumner | 7/26/13 7:03 a.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | Godot | 7/26/13 7:10 a.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | Godot | 7/26/13 7:58 a.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | PerseusSpartacus | 7/26/13 12:14 p.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | Godot | 7/26/13 12:35 p.m. | |
Re: Beta 2 test: Ain't Got Time Pfhor This... | Hokuto | 7/27/13 1:57 a.m. |
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