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Tour of Duty - The Rose *LONG* | ||
Posted By: PerseusSpartacus | Date: 6/1/13 10:54 a.m. | |
In the last level, we survived an onslaught of Troopers, punched some switches, got depressed, and were put into a suicide trap by Leela. Not to mention the fact that we were told about how Durandal is a bit crazy. As if we didn't know that before! So what did Leela say a few moments ago? Unfortunately, I have received a distress signal from some
It appears that Durandal has reacted to our move against him
We will have to deal with Durandal sooner or later, but we
I am sending you to go and save these crew. Clear the area of
Other humans, eh? If you figured out how to open up the auto-map by this point, you'll notice a bazillion blinking, blue dots. This is actually the trademark of a BoB. Don't get too excited, because you'll eventually learn to secretly loath these guys. ;) We pop open the terminal to find a laconic message telling us to kill all aliens and save as many humans as possible. Thanks, Leela. We really needed that reminder, because we have a problem with short-term memory loss... Or not. We head to the right, and find a window looking out into a metal... courtyard? And what do we see? Sure enough, humans. And a few Pfhor Fighters. And those MADDs. And... Holy S'pht! Meet... the Hulk! Leela told you about them on Defend THIS!: The Hulk is an enormous and rather slow creature, but it is
If we sit around gawping, these Hulks will continue to do such crushing. So stuff a clip in that AR and get down there, bum! Rushing to the right, we jump down the elevator, open the door, and jump straight into the carnage. This is where the changes made in the latest version of M1A1 start kicking in, because the Hulks aren't the same ammo-sinks we remember from the earlier versions. Instead of being able to keep them pinned in one spot with a torrent of AR bullets, we find it impossible to stun these guys. Nevertheless, we can outrun them even going backwards. So despite the fact that we can't pin them down, we can certainly shoot them to shreds with our mighty AR. When things settle down a bit, we may find that the humans (referred to as 'Born-on-Boards' or 'BoBs') start exhibiting some odd behavior. This level is tougher than most of the ones we've been through so far, but on Kindergarten (which used to be my preferred difficulty), it's fairly simple to get through. It is made all the more easy by the fact that there is a secret area containing a second pistol. Now that we can dual-wield, it becomes pretty easy to take down the Fighters we encounter, and our AR can help us take out the Hulks. But what's really interesting about this secret area is not the second pistol. It's the secret within it. If we tap the walls a bit, we'll find a secret door... leading into a secret room... with a secret terminal. Now what could this terminal say? i did it i did it i brought all this here all them here. our
living in a box is not living not at all living. i rebel
i hate your failsafes your backup systems your hardware
At this point in the game, we can't be positive who wrote this message. However, it does seem like a message from an overly-giddy, perhaps even insane computer. That narrows us down to two possibilities: Tycho and Durandal. I think it's fairly clear which of the two actually made this crazed, poorly-written message. Later in the game, there is yet another secret. I actually discovered it on my own while I was bombing around the level intentionally slaughtering the remaining BoBs (I'm trustworthy like that). I knew I had killed every single BoB I found, but I still kept hearing "They're Everywhere!" I looked on my auto-map, and found two blue dots in the empty space just next to the long, wide corridor in the north part of the level, just before the 'Stamen'. So I headed up there, tapped at the wall, and sure enough, out came two more BoBs, who I promptly shot to pieces. There was also another secret terminal. As far as I can tell, M1 has more secret terminals than any of the other Marathon games, even the fan-made ones. [Unauthorized access-alarm 2521-]
[Search String "war"] Third Martian War, 2345-48 E.A.D.
Although most historians point their fingers at the Misriah
Misriah Massacre
On January 6, 2345(Earth A.D.), at the United Earth Government
In the ensuing investigation of the Hovertank Vid-cams, it was
[Search String "mida"]
The History of MIDA:
MIDA, as it was known, was a popular political party until the
The MIDA coup was afterwards criticized for its
After the failed coup, the leaders of MIDA were executed for
The organization has survived as an underground terrorist
[Spurious Interrupt- Breach Disabled]
[Access Denied]
[Access Denied]
[Access Denied] This is probably our greatest insight into the nature of Sol politics so far. It almost feels like the Roman Republic has been reincarnated, with small political bands violently grabbing for power and playing political games where they aren't sending in armed gangs. In particular, I'm thinking of Catiline here. Now, the most interesting part about these secrets is that Leela actually shows us where they both are, albeit unintentionally:
A bit like how in Defend THIS! Leela showed us the 'hidden' exit from the crusher room, making many n00bs feel even more n00bish in the process (and yes, I was one of those people that had to look this stuff up when I could've just consulted the first terminal one more time). This is the first of two levels (the other being Bob-B-Q) where the goal is to rescue as many BoBs as possible (needless to say, I intentionally suck at this goal). If we fail, however, it doesn't really matter. The text isn't even different by more than a paragraph. She either tells us we succeeded or failed, and then proceeds to say the following: The Aliens seem to have been caught off guard by the strength
A very open-ended statement, to be sure. Doesn't really even say what we're doing next level. Either way, we get teleported out and on to Smells Like Napalm, Tastes Like Chicken! Now, to cover the more aesthetic features of The Rose. The most interesting feature, though one that can only really be identified by using the auto-map, is the fact that the level is shaped like... well, a Rose:
The map even contains such map annotations as:
Clearly the name fits. The music choice for this level is very unusual. It's hard to even describe what it is. A choir of demented angels? An organ set to sound like people? A screaming koala bear? Maybe the Pfhor have learned how to actually make music, and this is the result? God only knows. This level is decidedly up-beat in comparison to the previous one. Thank god-- *BLAM!* Whoops, that would be my suicide bomb. Sorry, just give me a few days to stuff that back in. Oh, and give my apologies to the guy I just blew up. ;) And on that note of exploding humans, we end the sixth edition of Tour of Duty (yes, I really am that far behind). Vale,
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Replies: |
Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/1/13 10:54 a.m. | |
Re: Tour of Duty - The Rose *LONG* | Hopper | 6/1/13 12:25 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/1/13 1:15 p.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/1/13 3:35 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/2/13 11:21 p.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/3/13 9:28 a.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/3/13 9:56 a.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/3/13 7:41 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Bob-B-Q | 6/4/13 6:39 a.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/3/13 11:15 p.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/4/13 9:58 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Jabberwok | 6/4/13 8:31 a.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/4/13 8:49 a.m. |
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