: Hmmm... now that you mention it. I recall reading somewhere that the level
: had some "Polygon-related" Issues. Something along the lines of,
: 'Being an Exploration-Based map, players usually had to travel the map
: over and over again so the game would "Recognize" when the
: player traveled through certain points and /visualized/ certain parts
: (visible in the minimap) in order to be teleported again'-Sort of thing.
: Perhaps it's that?
I never had a problem getting off the original version of this level.
I believe Exploration is treated differently in Aleph One so the problem you describe may be related to the M1A1 version of this level.
Cheers
Hamish