/-/S'pht-Translator-Active/-/


Re: level 22-Pfhoraphobia
Posted By: dana brennemanDate: 5/28/13 4:31 p.m.

In Response To: Re: level 22-Pfhoraphobia (PerseusSpartacus)

: : i am on level 22-Pfhoraphobia in marathon. i have found the secret door in

: I presume you're referring to the Invisibility powerup. It doesn't have much
: effect in Singleplayer, though it does mean that projectiles that normally
: would follow you around (specifically the Green S'pht Bolt) instead just
: go in a straight line. Also, I think it means that Aliens have a little
: more trouble finding you, making them just a wee bit more clumsy (as if
: they weren't stupid enough already).

: : i have also found the alcove on the left of the elevator that takes me out
: of

: Yes, the blue is the Infrared power-up. It makes most enemies look all red,
: except for the S'pht Compilers, who are blue just like everything else. To
: be honest, the Infrared power-up is often more of a detriment than a help.
: While you can see most enemies more clearly, you can't get a sense of
: distance (lighting is usually the main way of gaging distance, but the
: Infrared removes any such lighting effects, putting everything into one
: giant, bluish blur) and you can't tell what sub-type of enemy you're
: facing. Am I looking at a Purple Fighter or an Orange Fighter?

: These kinds of distinctions are terribly important, tactically speaking. On
: Total Carnage, the fact that everything is the Major version of itself
: makes this less of a problem, but it's still good to know if that Fighter
: ahead of you is going to send energy balls your way or just gonna keep
: running towards you until it gets close enough to whack you with a stick.

: Basically, you'll probably do better without the Infrared power-up, though
: the Invisibility power-up is fairly useful, especially when you have to
: deal with the S'pht Compilers.

: Vale,
: Perseus

Thank you for your quick and thorough response....

sounds like the shadow power up will be somewhat helpful...however neither are going to have great effect as you say.

back to creating a strategy for this level...

thanks again for your help.

best wishes,sssas.

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Pre-2004 Posts

Replies:

level 22-Pfhoraphobiadana brenneman 5/28/13 2:13 p.m.
     Re: level 22-PfhoraphobiaPerseusSpartacus 5/28/13 2:27 p.m.
           Re: level 22-Pfhoraphobiadana brenneman 5/28/13 4:31 p.m.
                 You are most welcome ;) *NM*PerseusSpartacus 5/28/13 4:40 p.m.
                 Re: level 22-PfhoraphobiaSimon Araque 5/28/13 6:42 p.m.
                       Re: level 22-PfhoraphobiaPerseusSpartacus 5/28/13 8:31 p.m.
                             Re: level 22-PfhoraphobiaGodot 5/29/13 12:01 a.m.
                                   Re: level 22-PfhoraphobiaPerseusSpartacus 5/29/13 10:07 a.m.
                                   Re: level 22-PfhoraphobiaSimon Araque 5/29/13 11:54 a.m.
                                         Re: level 22-PfhoraphobiaGodot 5/29/13 12:14 p.m.
                       Re: level 22-Pfhoraphobiadana brenneman 5/29/13 1:02 a.m.

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Pre-2004 Posts

 

 

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