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Re: Let's Play Marathon 1 | ||
Posted By: Dispatcher | Date: 5/25/13 5:13 p.m. | |
In Response To: Re: Let's Play Marathon 1 (treellama) : There is also a dearth of player starts, weapons, and ammo. True. What if the app was instructed, while playing solo levels in multiplayer co-op, to randomly place player start positions, weapons, ammo, power ups and other pick ups? Excluding exploration polygons but including damage polygons? (OK, well, not including polygons not contiguous with the parts of the level in which player start positions are found; or not including polygons which are not at least a player unit in height and width, or not including platforms.) : You'll have a lot more fun just playing M1A1, which will still work. It was worth a shot. :-)
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Replies: |
Let's Play Marathon 1 | Godot | 5/2/13 11:18 p.m. | |
Re: Let's Play Marathon 1 | treellama | 5/24/13 3:48 a.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 7:23 a.m. | |
Re: Let's Play Marathon 1 | President People | 5/24/13 12:29 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 5:10 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 5:27 p.m. | |
Re: Let's Play Marathon 1 | Hopper | 5/25/13 11:22 a.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/25/13 2:58 p.m. | |
Re: Let's Play Marathon 1 | treellama | 5/25/13 3:42 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/25/13 5:13 p.m. |
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