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Re: Let's Play Marathon 1 | ||
Posted By: Dispatcher | Date: 5/24/13 5:10 p.m. | |
In Response To: Re: Let's Play Marathon 1 (President People) : Terminals paused the game in Marathon. Unless terminals were made to behave
As long as its co-op, would that not be an acceptable situation? It also pauses enemy attacks, which could be regarded as a safeguard. The co-op seems to work OK for Narcogen and Blackstar with the current implementation of A1. : Are there any other factors that would prevent co-op compatibility? A good question.
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Replies: |
Let's Play Marathon 1 | Godot | 5/2/13 11:18 p.m. | |
Re: Let's Play Marathon 1 | treellama | 5/24/13 3:48 a.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 7:23 a.m. | |
Re: Let's Play Marathon 1 | President People | 5/24/13 12:29 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 5:10 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 5:27 p.m. | |
Re: Let's Play Marathon 1 | Hopper | 5/25/13 11:22 a.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/25/13 2:58 p.m. | |
Re: Let's Play Marathon 1 | treellama | 5/25/13 3:42 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/25/13 5:13 p.m. |
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