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Re: PiD X deviation
Posted By: GodotDate: 4/23/13 10:06 a.m.

In Response To: Re: PiD X deviation (Mark Levin)

: Hmm. I just checked Pathways 2.0 in SheepSaver and none of the flashlights
: that can't be turned on have the "dead" tag. Is that screenshot
: from an earlier version? I can't check 1.1 because it's demanding the copy
: protection code and I don't know where my manual is (yeah, shameful).

: There is a different bug in 2.0 regarding dead flashlights, though- the game
: would append "(on)" to the flashlight's name if you
: double-clicked on it even after telling you it could not be used. This is
: fixed in the port.

It is quite possibly v1.1.

The PID page unfortunately mixes both v1.1. and v2.0 screenshots due to the fact that I ran both versions to check for inconsistencies in the conversations. When I needed a screenshot I took it from whatever versions was running at the time.

Cheers
Hamish

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Pre-2004 Posts

Replies:

PiD X deviationBo Lindbergh 4/23/13 5:49 a.m.
     Re: PiD X deviationGodot 4/23/13 6:52 a.m.
           Re: PiD X deviationMark Levin 4/23/13 9:25 a.m.
                 Re: PiD X deviationGodot 4/23/13 10:06 a.m.
                 Re: PiD X deviationRon Hunsinger 4/23/13 2:17 p.m.
     Re: PiD X deviationHopper 4/23/13 9:55 a.m.

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Pre-2004 Posts

 

 

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