|Re: PiD X deviation|
|Posted By: Ron Hunsinger||Date: 4/23/13 2:17 p.m.|
In Response To: Re: PiD X deviation (Mark Levin)
: There is a different bug in 2.0 regarding dead flashlights, though- the game
I must never have tried using one of the other flashlights in v2.0. I don't recall ever seeing one that wasn't just as good as the one you start with. The only limitation I recall is that you got light if and only if you turned on an odd number of them.
But I just checked, and in v2.0 the ones on Need a Light tell you they can't be used if you double-click on them. After that, if you Examine one, its status changes to Flashlight (on), but it doesn't give any light. To remove the "(on)" flag, double-click again, dismiss the "you can't use it" dialog, and then Examine it again.
In any event, the window you get from Examine doesn't mention it being dead.
I can't check how they work now, because I've already dumped all the useless junk on Labyrinth.
|PiD X deviation||Bo Lindbergh||4/23/13 5:49 a.m.|
|Re: PiD X deviation||Godot||4/23/13 6:52 a.m.|
|Re: PiD X deviation||Mark Levin||4/23/13 9:25 a.m.|
|Re: PiD X deviation||Godot||4/23/13 10:06 a.m.|
|Re: PiD X deviation||Ron Hunsinger||4/23/13 2:17 p.m.|
|Re: PiD X deviation||Hopper||4/23/13 9:55 a.m.|
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