|Re: PiD X deviation|
|Posted By: Mark Levin||Date: 4/23/13 9:25 a.m.|
In Response To: Re: PiD X deviation (Godot)
: Hmmm... you have a point there.
: (Pic shamefully stolen fromt the PID page.)
Hmm. I just checked Pathways 2.0 in SheepSaver and none of the flashlights that can't be turned on have the "dead" tag. Is that screenshot from an earlier version? I can't check 1.1 because it's demanding the copy protection code and I don't know where my manual is (yeah, shameful).
There is a different bug in 2.0 regarding dead flashlights, though- the game would append "(on)" to the flashlight's name if you double-clicked on it even after telling you it could not be used. This is fixed in the port.
|PiD X deviation||Bo Lindbergh||4/23/13 5:49 a.m.|
|Re: PiD X deviation||Godot||4/23/13 6:52 a.m.|
|Re: PiD X deviation||Mark Levin||4/23/13 9:25 a.m.|
|Re: PiD X deviation||Godot||4/23/13 10:06 a.m.|
|Re: PiD X deviation||Ron Hunsinger||4/23/13 2:17 p.m.|
|Re: PiD X deviation||Hopper||4/23/13 9:55 a.m.|
Problems? Suggestions? Comments? Email email@example.com
Marathon's Story Forum is maintained with WebBBS 5.12.