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Tour of Duty - Couch Fishing | ||
Posted By: PerseusSpartacus | Date: 1/15/13 1:11 p.m. | |
Couch Fishing. Fishing for Couches. Fishing with Couches. Couches going Fishing. There's a multitude of ways to explain the title of my least favorite level. Why is it my least favorite, you ask? First off, it's grey. I don't like grey levels. I like at least a little color. Second, it's dark at parts. I prefer at least a little bit of light. Third, the music for this level is really depressing. I like a bit of action. Combine the three, and you've got the most depressing level in the whole game. Add a bunch of scary Troopers, and I'm ready to call it my least favorite level in the whole series. I can't call it bad design; the HBO series 'John Adams' is sort of depressing in the later parts, but it's really quite good. However, Couch Fishing is just really annoying to go through. So, let's get it over with. We pop into a grey corridor (seems just about the whole level is lacking in saturation) with a Terminal right next to us. Let's read it, shall we? [security channel open]
I have some bad news: Durandal has gone Rampant, and he is in
After reading for a minute, we'll probably hear the sound of Pfhor. We quickly tap the Spacebar a few times to get out, and then spin to our right. My god, it's full of-- *BLAM!* Meet... the Trooper! 300-some pounds of Pfhor, complete with an Assault Rifle and a barely-see-through dome over his head. Leela told you about them earlier: Only two clans of the Pfhor have been examined. The Fighter
Indeed, the 'blamite' grenades are truly nasty. But that's not the worst part; purple Troopers (basically, every Trooper you find on Total Carnage) can go berserk. If you haven't noticed, heavily damaged purple or blue Fighters will often go nuts and start moving around faster, attacking more often and, if they get the chance, shooting their own buddies intentionally. Same goes for purple Troopers. So, if you can get one hurt bad, hopefully you'll be using an AR to deal with him fast, or you better have a nice corner to get behind. Now what does that remind me of? We never stopped firing at it. Back up
Can't daydream too long though, because the starting attack comes from both corridors, if I remember correctly. Yeah, talk about carnage. Still, we've got an Assault Rifle, and we know how to use it, right? No? Okay, maybe you're not cut out for this job. ;) Once we've handled the Pfhor, we can get back to reading that terminal. Okay, what was that about rampancy again? [security channel open]
I have some bad news: Durandal has gone Rampant, and he is in
I have teleported you here to make sure that Durandal cannot
Crud. Cleaning up more messes, are we? And I thought this was supposed to be the counterattack. Apparently Bungie deceived us. ;) Funny thing, here. If you'll remember the last level we did, we were told to pop three Defense Circuits into three slots. Strangely enough, we only had to pop one into the 'middle' slot, and Leela would then teleport us off the level. Same thing goes for this level; while we are told to hit three switches, we only need to hit one of them! You can see it at point A on the map below:
Yes, I got this from that lion's den known as the Marathon Vidmaster's page. ;) Of course, you don't know any of this, so you'll probably just go about getting shot up by Troopers and Fighters. Also, don't forget about the secret ammo cache at point C on the map above. Guess it's not so secret now that it's open. After a bit, we'll probably find another terminal. But what secrets might it hold? Let's read and find out: [Unauthorized access-alarm 2521-]
[Data Transfer Cohesion E3F04C]
The CRIST Sol orbiters, or Cargo and Resources In-System
The design of the CRIST was innovative and useful, but it was
The CRIST failures devastated Mars. As the first five CRISTs
The conversion of Deimos into the Marathon began when the Mars
The Declining Martian World:
After the Marathon left Mars, the UESC's attentions focused
[Spurious Interrupt- Breach Disabled]
I think we're getting a nice taste of history. But here's an interesting fact: the terminal says [Search String "crist"]. Who was looking for history about CRISTs? And furthermore, why can't we do our own searches? BoBs get a great many privileges, eh? ;) After we've punched all the switches and maybe scorched our face with grenade smoke, we'll probably return to the Leela terminal to try and find our way out. Sadly, we need to find another way out. Eventually, we're bound to find a door leading to the walkway of some huge room containing not just Fighters, but also Troopers and Compilers! And to top it all off, the door closes behind us, trapping us in the company of the enemy! No escape for you, monkey boy! Assuming we're not vidding the level, we've still got our trusty AR, and assuming you haven't wasted all your ammunition firing into a wall, we can still mop up these boys with it. Once that's over with, we jump down into the big pit and find some ammo. Sweet! Then, we head back up to the walkway, into the next room and... oh not again! Sure enough, there are two more big rooms, with similar layout to the first one. A walkway, a big pit in the middle, and a bunch of monsters crawling all throughout the area. The third room is the worst, with a bazillion monsters all through, and a huge gauntlet to run through. And then, there's the moment of judgment... We pop open the terminal, expecting to get teleported off. But suppose we didn't flip the necessary switches? ***MESSAGE FROM LEELA***
I have detected no change in the status of the control
***END OF MESSAGE*** NOOOO!!!!!! Sad thing is, we're stuck. And Leela isn't taking us back. We tap all the walls... and find nothing. We re-do the level, flip all the switches, read the terminal, and expect disaster to strike again. ***MESSAGE FROM LEELA***
Durandal has been denied access to some of the critical
Unfortunately, I have received a distress signal from some
It appears that Durandal has reacted to our move against him
We will have to deal with Durandal sooner or later, but we
I am sending you to go and save these crew. Clear the area of
***END MESSAGE***
***JUMP PAD ACTIVATION INITIATION START***
*WOOSH!* Not to mention that we get to meet BoB for the first time. Stuff a clip in that AR, soldier! Vale,
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Replies: |
Tour of Duty - Couch Fishing | PerseusSpartacus | 1/15/13 1:11 p.m. | |
Re: Tour of Duty - Couch Fishing | President People | 1/15/13 3:59 p.m. | |
Re: Tour of Duty - Couch Fishing | Godot | 1/16/13 1:14 a.m. | |
Re: Tour of Duty - Couch Fishing | Godot | 1/16/13 1:20 a.m. | |
Re: Tour of Duty - Couch Fishing | PerseusSpartacus | 1/16/13 2:40 p.m. | |
Re: Tour of Duty - Couch Fishing | treellama | 1/16/13 3:39 a.m. | |
Re: Tour of Duty - Couch Fishing | PerseusSpartacus | 1/16/13 2:43 p.m. | |
Re: Tour of Duty - Couch Fishing | treellama | 1/17/13 3:31 a.m. |
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