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Re: Marathon Betas | ||
Posted By: ChristTrekker | Date: 7/18/12 5:37 a.m. | |
In Response To: Re: Marathon Betas (Godot) I'm thinking "build up" for the 2nd trigger. If you didn't release before it hit full, it zaps you instead. In the released game, the weapon got shakey and gave an audio cue—maybe that was thought to be more realistic than a visual in the HUD.
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Replies: |
Marathon Betas | President People | 7/16/12 9:06 a.m. | |
Re: Marathon Betas | Godot | 7/16/12 9:30 a.m. | |
Re: Marathon Betas | President People | 7/16/12 10:01 a.m. | |
Re: Marathon Betas | Godot | 7/16/12 11:05 a.m. | |
Re: Marathon Betas | Godot | 7/25/12 11:27 a.m. | |
Re: Marathon Betas | Yossarian | 7/25/12 1:19 p.m. | |
Re: Marathon Betas | Godot | 8/1/12 12:06 a.m. | |
Re: Marathon Betas | defor | 8/7/12 5:08 p.m. | |
Re: Marathon Betas | Godot | 8/8/12 1:13 a.m. | |
Re: Marathon Betas *LINK* | Hopper | 7/16/12 8:23 p.m. | |
Re: Marathon Betas | President People | 7/16/12 10:13 p.m. | |
Re: Marathon Betas | Godot | 7/16/12 11:27 p.m. | |
Re: Marathon Betas | PerseusSpartacus | 7/17/12 8:30 a.m. | |
Re: Marathon Betas | Hopper | 7/17/12 8:49 a.m. | |
Re: Marathon Betas | President People | 7/17/12 9:35 a.m. | |
Re: Marathon Betas | Godot | 7/17/12 10:42 a.m. | |
Re: Marathon Betas | ChristTrekker | 7/18/12 5:37 a.m. | |
Re: Marathon Betas | ukimalefu | 7/18/12 8:05 a.m. | |
Re: Marathon Betas | PerseusSpartacus | 7/19/12 6:31 p.m. | |
Re: Marathon Betas | Godot | 7/19/12 11:17 p.m. | |
Re: Marathon Betas | Godot | 7/17/12 10:36 a.m. | |
Breathing Unit, maybe. *NM* | Document | 7/30/12 1:20 p.m. |
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