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Re: Marathon Betas
Posted By: ChristTrekkerDate: 7/18/12 5:37 a.m.

In Response To: Re: Marathon Betas (Godot)

I'm thinking "build up" for the 2nd trigger. If you didn't release before it hit full, it zaps you instead. In the released game, the weapon got shakey and gave an audio cue—maybe that was thought to be more realistic than a visual in the HUD.

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Pre-2004 Posts

Replies:

Marathon BetasPresident People 7/16/12 9:06 a.m.
     Re: Marathon BetasGodot 7/16/12 9:30 a.m.
           Re: Marathon BetasPresident People 7/16/12 10:01 a.m.
                 Re: Marathon BetasGodot 7/16/12 11:05 a.m.
                 Re: Marathon BetasGodot 7/25/12 11:27 a.m.
                       Re: Marathon BetasYossarian 7/25/12 1:19 p.m.
                       Re: Marathon BetasGodot 8/1/12 12:06 a.m.
                             Re: Marathon Betasdefor 8/7/12 5:08 p.m.
                                   Re: Marathon BetasGodot 8/8/12 1:13 a.m.
     Re: Marathon Betas *LINK*Hopper 7/16/12 8:23 p.m.
           Re: Marathon BetasPresident People 7/16/12 10:13 p.m.
           Re: Marathon BetasGodot 7/16/12 11:27 p.m.
                 Re: Marathon BetasPerseusSpartacus 7/17/12 8:30 a.m.
                       Re: Marathon BetasHopper 7/17/12 8:49 a.m.
                             Re: Marathon BetasPresident People 7/17/12 9:35 a.m.
                                   Re: Marathon BetasGodot 7/17/12 10:42 a.m.
                                         Re: Marathon BetasChristTrekker 7/18/12 5:37 a.m.
                                               Re: Marathon Betasukimalefu 7/18/12 8:05 a.m.
                                   Re: Marathon BetasPerseusSpartacus 7/19/12 6:31 p.m.
                                         Re: Marathon BetasGodot 7/19/12 11:17 p.m.
                       Re: Marathon BetasGodot 7/17/12 10:36 a.m.
                       Breathing Unit, maybe. *NM*Document 7/30/12 1:20 p.m.

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Pre-2004 Posts

 

 

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