: I can confirm the educated guess, from looking at a disassembly of the 68K
: code from version 2.0.
: Interestingly, the code also tests if the batteries are dead, and won't let
: you use a flashlight with dead batteries. Maybe the notion of batteries
: dying is a leftover concept from a previous version of the game. That
: would explain why you can even find additional flashlights, and why you
: can duplicate them. As I recall, there's an extra flashlight on Need a
: Light, giving the level name a second meaning. You'd have the Cedar Box by
: then, and if your original batteries have died when you get there it might
: occur to you to try making more batteries.
Interesting point about the batteries. This is supported by the following line in the Pathways manual:
In case you forget, your flashlight can be turned off. Also, its batteries don’t last forever.
Of course, the batteries don't run out in the game. Which suggests it was changed late in development.
I'll add this to the PID page. Thanks.
Cheers
Hamish