: While I haven't tested it myself, I strongly suspect that "damage
: inflicted" is calculated from the "shots hit" of each
: weapon. That would explain the full-value-of-every-hit, and the exclusion
: of crystals. The only other documented candidate is the monster body
: count, and that wouldn't exhibit those behaviors. The player-state data is
: only partially documented, but if there were a separate field for storing
: damage dished out, somebody would surely have found it.
: I could cheat myself a nice marksman's status and try it, or finish dumping
: item locations. Or catch up on that pesky day job. Decisions, decisions.
That is also what I suspect (and marksman status doesn't take much; 100/500 shots plus or minus for the AK and only a handful for the M79); damage also decreases as a function of distance.
And I'm still curious as to how HP gets divided by three to make the damage thing in the first place.
*shrugs* but yes, I'm late getting back from lunch too.
Work, sleep, PiD; choose two... ;)