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Re: Let's Force Hamish to Play Marathon! | ||
Posted By: Godot | Date: 12/4/11 5:08 a.m. | |
In Response To: Re: Let's Force Hamish to Play Marathon! (poenadare) : Oh hell yes that's a good idea. : Hamish's guest commentator would have to be himself from another timeline, of
: Yeah I'd watch that all right. Well it would probably go something like this. After a five minute preamble on how to set up your preferences so that the game is as close as possible to the original Marathon look and feel we begin. Player turns around and tabs the door behind. Listen to that sound. Yes, it's a locked door sound. That sound is in the original game but not M1A1. For some reason many of the locked door sounds were not implemented in M1A1. In the modified version of M1A1 they are. Head for the terminal. Ambush! *BLAM* *BLAM* first Pfhor fighter bites the dust (yes folks I'm playing on Normal). More Pfhor fighters... *BLAM* *BLAM*... *BLAM* *BLAM*... *BLAM* *BLAM*... reload... *BLAM* *BLAM*. Yes five Pfhor Fighters. In M1A1 there are only four at the start. Why? Well the guys who did M1A1 left out the second one in the observation deck (go figure). But wait, I recall a Jason Jones movie of this level where only four Pfhor Fighters appear. Yes indeed, the inbuilt movie on Total Carnage shows Jason taking on only four fighters at the start. Why? Well Jason or Greg (they both had a hand in making this level) created 15 Pfhor Fighter placements on this level, but the initial count is set at 14 Pfhor Fighters, with a random count of 2, and max count of 18. This results in certain degree of randomness in monster appearance. Many of Marathon's levels are like this, most notably Couch Fishing (but more on that later). This randomness is not implemented in the current version of the game. Perhaps in the next build? Ok lets take a look at the first terminal... By this stage all your viewers would be... zzzzz.... ZZZZZ.... zzzzz.... ;) Cheers
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Replies: |
Let's Play Marathon? | fluxcore | 12/3/11 10:05 a.m. | |
Re: Let's Play Marathon? | Godot | 12/3/11 10:54 a.m. | |
Let's Force Hamish to Play Marathon! | poenadare | 12/3/11 3:11 p.m. | |
Re: Let's Force Hamish to Play Marathon! | fluxcore | 12/3/11 4:40 p.m. | |
Re: Let's Force Hamish to Play Marathon! | poenadare | 12/3/11 10:25 p.m. | |
Re: Let's Force Hamish to Play Marathon! | Godot | 12/4/11 5:08 a.m. | |
Re: Let's Force Hamish to Play Marathon! | Johannes Gunnar | 12/4/11 7:30 a.m. | |
Already I've learnt something! :D - NM *NM* | fluxcore | 12/4/11 8:56 a.m. | |
Re: Let's Force Hamish to Play Marathon! | poenadare | 12/4/11 9:10 a.m. |
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