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Re: Map Notations M2 | ||
Posted By: treellama | Date: 4/4/11 12:28 p.m. | |
In Response To: Re: Map Notations M2 (Godot) : Interesting, I guess this is why Bungie didn't rum with them in M2 and opted
I'm curious why they made that switch. I don't think it was for technical reasons--it should be possible to render them correctly. It's more likely the bug wasn't fixed because they weren't using them, not the other way around. If we want to support Marathon maps directly, we'll have to get it working.
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Replies: |
Map Notations M2 | poenadare | 4/3/11 5:04 a.m. | |
Re: Map Notations M2 | Godot | 4/3/11 5:42 a.m. | |
Re: Map Notations M2 | treellama | 4/4/11 4:12 a.m. | |
Re: Map Notations M2 | Godot | 4/4/11 7:18 a.m. | |
Re: Map Notations M2 | treellama | 4/4/11 12:28 p.m. | |
Re: Map Notations M2 | Godot | 4/4/11 12:58 p.m. | |
Re: Map Notations M2 | Godot | 4/5/11 12:19 a.m. | |
Re: Map Notations M2 | treellama | 4/5/11 4:07 a.m. | |
Re: Map Notations M2 | Godot | 4/5/11 6:17 a.m. | |
Re: Map Notations M2 | Jabberwok | 4/5/11 12:51 p.m. | |
Re: Map Notations M2 | treellama | 4/5/11 5:28 p.m. | |
Re: Map Notations M2 | Jabberwok | 4/5/11 6:07 p.m. |
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