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Re: Map Notations M2
Posted By: GodotDate: 4/4/11 12:58 p.m.

In Response To: Re: Map Notations M2 (treellama)

: I'm curious why they made that switch. I don't think it was for technical
: reasons--it should be possible to render them correctly. It's more likely
: the bug wasn't fixed because they weren't using them, not the other way
: around.

Aye. Just looking at the use of map images in M2, you can see that Bungie began labeling them with the Pfhor font which couldn't be done using the old M1 checkpoint system. I presume that they felt this added to the game's atmosphere (you were hacking the Pfhor network so having maps with Pfhor text added realism).

Cheers
Hamish

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Pre-2004 Posts

Replies:

Map Notations M2poenadare 4/3/11 5:04 a.m.
     Re: Map Notations M2Godot 4/3/11 5:42 a.m.
           Re: Map Notations M2treellama 4/4/11 4:12 a.m.
                 Re: Map Notations M2Godot 4/4/11 7:18 a.m.
                       Re: Map Notations M2treellama 4/4/11 12:28 p.m.
                             Re: Map Notations M2Godot 4/4/11 12:58 p.m.
                 Re: Map Notations M2Godot 4/5/11 12:19 a.m.
                       Re: Map Notations M2treellama 4/5/11 4:07 a.m.
                             Re: Map Notations M2Godot 4/5/11 6:17 a.m.
                             Re: Map Notations M2Jabberwok 4/5/11 12:51 p.m.
                                   Re: Map Notations M2treellama 4/5/11 5:28 p.m.
                                         Re: Map Notations M2Jabberwok 4/5/11 6:07 p.m.

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Pre-2004 Posts

 

 

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